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" Growing up, I was prone to anxiety. "
Jane McGonigal
Prone
Anxiety
Growing
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" If you make it a game, gamers will play it no matter what your motivation is in making it. "
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" The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life. "
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" It seems like what happens when we play games is that we go into a psychological state called eustress, or positive stress. It's basically the same as negative stress in the sense that we get our adrenaline up, you know, our breathing rate quickens, our pulse quickens. "
Jane McGonigal
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" I want to see a game designer nominated for a Nobel Prize. "
Jane McGonigal
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See
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" Urgent optimism is the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success. "
Jane McGonigal
Hope
Belief
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" I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make. "
Jane McGonigal
Play
Real
World
" I don't want a gamer to feel like they have to commit their whole life to changing the world. "
Jane McGonigal
Like
Want
World
" There are people who are very dismissive of games and gamers. "
Jane McGonigal
Games
Gamers
Very
" I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake. "
Jane McGonigal
Thinking
Design
Brain
" We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases. "
Jane McGonigal
Civilization
Play
Humanity
" In the future, I think it's pretty plausible that collective intelligence tools and skills will be important in order to be a part of global dialog, global business, and global creativity. People who know how to negotiate collective intelligence networks are going to be in a good position to contribute to global society. "
Jane McGonigal
Creativity
Good
Future
" Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience? "
Jane McGonigal
Game
Experience
Create
" Scientists have demonstrated that dramatic, positive changes can occur in our lives as a direct result of facing an extreme challenge - whether it's coping with a serious illness, daring to quit smoking, or dealing with depression. Researchers call this 'post-traumatic growth.' "
Jane McGonigal
Growth
Depression
Challenge
" Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around. "
Jane McGonigal
Always
Trying
Now
" Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic. "
Jane McGonigal
Fun
Challenges
Up
" There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that. "
Jane McGonigal
Best
Optimism
Believe
" When parents or gamers ask me, 'What's the best game to play?' I say that playing face-to-face is more beneficial than playing online. "
Jane McGonigal
Say
Play
Parents
" When my life is stressful, my favorite game is called 'Pop It,' where you pop balloons and prizes fall out. It's a five-minute game that focuses my mind and gives me extra attention when I'm stressed. "
Jane McGonigal
Game
My Life
Mind
" Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument. "
Jane McGonigal
Life
Relationship
Learning
" Although I'm perceived as very optimistic and upbeat, it comes out of being the opposite of that - feeling isolated or lonely, looking for meaning and the kinds of things that ease that suffering in life, and finding them in large-scale social interaction, like theater and games. "
Jane McGonigal
Suffering
Life
Games
" Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we? "
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Game
Work
Why
" We can boost our immune systems by strengthening our social networks and decreasing stress. "
Jane McGonigal
Our
Social
Stress
" The single biggest misconception about games is that they're an escapist waste of time. "
Jane McGonigal
Single
About
Time
" When we're in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment's notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again. "
Jane McGonigal
Believe
Help
Moment