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" I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally. "
Markus Persson
Freak
You
Way
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" When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion. "
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" The first game I actually bought myself with my own money was 'The Bard's Tale.' "
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" I think the only way I could make something fun and big is if I don't expect it to be. "
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" I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun. "
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" I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy. "
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Keep
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" If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately. "
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Abandon
Seems
Make
" I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus. "
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People
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" I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community. "
Markus Persson
Thought
Relationship
Early
" The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird. "
Markus Persson
Think
Wrong
Cold
" I never really had the fun teens of exploring the world because I was sitting at home, learning programming. "
Markus Persson
Sitting
World
Fun
" Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle. "
Markus Persson
Never
Important
Me
" Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well. "
Markus Persson
Eye
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" I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing. "
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Remember
Spring
" 'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting. "
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Interesting
People
Games
" I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work. "
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Work
Feel
Run
" I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre. "
Markus Persson
Game
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Perfect
" Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds. "
Markus Persson
You
Power
Odds
" I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter. "
Markus Persson
Opinions
Nerdy
Likes
" PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs. "
Markus Persson
Strong
Long
Gaming
" 'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself. "
Markus Persson
Nobody
Yourself
You
" Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking. "
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Hot
Game
See
" The speed at which modern CPUs perform computations still blows my mind daily. "
Markus Persson
Which
Still
Mind
" I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision. "
Markus Persson
Yourself
Experience
Vision
" If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually. "
Markus Persson
Create
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Car