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" If our games can help people, that's the best reward we can get. "
Jenova Chen
Help
People
Reward
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" Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion. "
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" The struggle we went through in the last year of 'Journey' was pretty insane, and I think that is also why, when I was working on the struggle level, I was able to channel my own struggle into the game. "
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" Video games have always been a part of my life. "
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" I just feel like I'm on a quest to fail if I try to even compete with myself. "
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" 'Cloud' and 'Flower' are very much egocentric about my own expression. 'Flow' is more utilitarian, and 'Journey' is more about collaboration between various creative voices in the team. "
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" I would say 'Flower' had a story. It is told through the environment. "
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" When humans are hungry, they look for food. But they are also hungry for certain feelings. They go out to look for entertainment - from music to movies to novels to games - to satisfy their emotions. "
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Food
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" A strong story can move me to tears, and it doesn't matter whether it's a science-fiction or fantasy world. It's about what happens to a person, the choices they make. That's what's interesting. "
Jenova Chen
Strong
Choices
Me
" 'Journey' is a way for us to explore the crossing, the intersection of our lives between each other. "
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Explore
Journey
" We are all born alone and die alone. The loneliness is definitely part of the journey of life. "
Jenova Chen
Loneliness
Die
Alone
" Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers. "
Jenova Chen
Attract
Games
Variety
" The focus of 'Flower' is emotion and to make you feel peaceful. "
Jenova Chen
Make
You
Feel
" I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings. "
Jenova Chen
Buildings
Born
Years
" For 'Journey' to create a sense of smallness and a sense of awe will encourage the players to be together and exchange emotions. When you put the two players together online and put them in a difficult environment, they will create a bond. "
Jenova Chen
Together
Bond
Environment
" Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry. "
Jenova Chen
Game
Like
Industry
" 'Journey' was very much inspired by Joseph Campbell's work for 'The Hero's Journey,' but, from among his works, I like 'The Power of Myth' best. "
Jenova Chen
Journey
Hero
Power
" I was very impressed with the scope and scale and impact that came from originally one person making 'Minecraft.' It's inspiring for me to think how our team can do more with less. "
Jenova Chen
More
Think
Me
" I think that our language, culture, age, fortune, property, and our fame is all a facade. In the end, we're all the same. "
Jenova Chen
Language
Think
Age
" Nothing truly bad happens. There's always good and bad in any changes. "
Jenova Chen
Always
Any
Bad
" When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy. "
Jenova Chen
Positive
Experience
Flower
" I always have a problem playing text-heavy games. I'm a slow reader. I don't speak English well. As a kid in China, trying to play these games, I just wanted the text to go away. "
Jenova Chen
Problem
Play
Trying
" We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love. "
Jenova Chen
Violence
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Game
" If you can imagine the delight of visiting a theme park where lasting memories are made, we envision 'Sky' will sometimes feel like that. "
Jenova Chen
Sometimes
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You