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" Plus, I was a math and science whiz from my first introduction to the subjects. "
David Crane
First
Science
Plus
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" I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business. "
David Crane
More
Job
Building
" Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair. "
David Crane
Science
Looking
Night
" We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed. "
David Crane
Environment
Game
Look
" One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge. "
David Crane
Game
Challenge
You
" My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned. "
David Crane
Design
You
Work
" Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38. "
David Crane
Team
Age
People
" We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company. "
David Crane
Working
Nobody
Company
" That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did. "
David Crane
Me
Start
Beginning
" The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters. "
David Crane
Game
Picture
Time