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All Quotes by author - Brendan Iribe
" A lot of times, the internal R&D doesn't pan out. You go down one route, you find that it doesn't work the way you planned, and you have to switch and go down another one. "
You
Work
Way
" At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion. "
Eye
Understand
Now
" Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand. "
Reality
Virtual Reality
Pretty
" Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets. "
Innovation
Opportunities
Out
" Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute. "
You
Start
Game
" If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market. "
Easy
Enough
Fun
" I like to think of it as this new field. Instead of computer science, it's going to be virtual science. "
Computer Science
New
Science
" In real life, that's how we're moving around. We look at things while we're walking and moving and turning around. We stare at objects in the world. "
Look
World
Walking
" It just felt like the right thing to do to give back to a state school and public school. I'm a really big fan of public education. "
The Right Thing
Education
Back
" I was born and raised in Maryland and attended the public school system. "
School System
School
Born
" Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends. "
You
Along
Friends
" Most big companies work in stealth until they think they have a consumer product ready to go. "
Work
Think
Go
" Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble. "
Trouble
Things
Start
" Replacing human vision is more than just a tool: we need to understand how that affects the brain. "
Understand
Vision
Brain
" Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR. "
Experience
Play
Future
" The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year. "
Year
Product
Rare
" There are millions of sci-fi enthusiasts in the world, not just gamers. "
Just
Gamers
Sci-Fi
" We are being super selective on who we bring in and really just trying to hire the very best. "
Trying
Who
Best
" We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems. "
Inside
You
Speak
" We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes. "
Jump
Space
Experience
" We're finally going to be free of the 2D monitor. It's been a window into virtual reality that we've all looked into for 30 or 40 years. "
Window
Free
Reality
" We've been working with Paul Bettner and the Playful team since the beginning of Oculus. Paul was one of, I think, seven $5,000 Kickstarter backers. "
Team
Working
Beginning
" When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited. "
You
Doing
Game
" When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform. "
Real
Vision
Reality
" When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved. "
Reality
Want
People
" You've got to stay super focused on shipping product. There isn't a version two or three if there isn't a great version one. "
Product
Great
Three
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