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" When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform. "
Brendan Iribe
Real
Vision
Reality
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" Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends. "
Brendan Iribe
You
Along
Friends
" We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems. "
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Speak
" There are millions of sci-fi enthusiasts in the world, not just gamers. "
Brendan Iribe
Just
Gamers
Sci-Fi
" You've got to stay super focused on shipping product. There isn't a version two or three if there isn't a great version one. "
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Product
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Three
" At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion. "
Brendan Iribe
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Understand
Now
" We've been working with Paul Bettner and the Playful team since the beginning of Oculus. Paul was one of, I think, seven $5,000 Kickstarter backers. "
Brendan Iribe
Team
Working
Beginning
" I was born and raised in Maryland and attended the public school system. "
Brendan Iribe
School System
School
Born
" When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved. "
Brendan Iribe
Reality
Want
People
" A lot of times, the internal R&D doesn't pan out. You go down one route, you find that it doesn't work the way you planned, and you have to switch and go down another one. "
Brendan Iribe
You
Work
Way
" We are being super selective on who we bring in and really just trying to hire the very best. "
Brendan Iribe
Trying
Who
Best
" When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited. "
Brendan Iribe
You
Doing
Game
" If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market. "
Brendan Iribe
Easy
Enough
Fun
" Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR. "
Brendan Iribe
Experience
Play
Future
" I like to think of it as this new field. Instead of computer science, it's going to be virtual science. "
Brendan Iribe
Computer Science
New
Science
" Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand. "
Brendan Iribe
Reality
Virtual Reality
Pretty
" Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets. "
Brendan Iribe
Innovation
Opportunities
Out
" It just felt like the right thing to do to give back to a state school and public school. I'm a really big fan of public education. "
Brendan Iribe
The Right Thing
Education
Back
" Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble. "
Brendan Iribe
Trouble
Things
Start
" We're finally going to be free of the 2D monitor. It's been a window into virtual reality that we've all looked into for 30 or 40 years. "
Brendan Iribe
Window
Free
Reality
" The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year. "
Brendan Iribe
Year
Product
Rare
" In real life, that's how we're moving around. We look at things while we're walking and moving and turning around. We stare at objects in the world. "
Brendan Iribe
Look
World
Walking
" Most big companies work in stealth until they think they have a consumer product ready to go. "
Brendan Iribe
Work
Think
Go
" Replacing human vision is more than just a tool: we need to understand how that affects the brain. "
Brendan Iribe
Understand
Vision
Brain
" We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes. "
Brendan Iribe
Jump
Space
Experience