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All Quotes by author - Travis Beacham
" A lot of screenwriters write certain characters, certain parts, with actors in mind. I don't really tend to do that. I describe them as specifically as I can, but I don't really picture anyone in particular. "
Describe
I Can
Mind
" As I've probably said before, television exposes writers to far more of the nitty-gritty than film does. "
Said
Before
Film
" For screenwriting, when you're writing, you're talking to hundreds - hundreds of people who might be interpreting what you're saying. When you're writing a comic book, you're really only talking to the artist. "
Writing
Only
People
" I actually got into 'Ultraman' through the video games first, before I realized they were based on something. You remember how they had those fighting Ultraman video games? That's how I got into it. Then I started watching the show. Their kaiju look so weird. "
Video Games
Weird
Fighting
" I do tend to be on the more optimistic end of things. "
Tend
More
Optimistic
" I feel like, as an industry, we've gotten too dependent on source material originated in other mediums. "
Like
Feel
Source
" If I could pick any story idea or script I had that I wanted everything to go exactly right for, it would probably be 'Pacific Rim.' "
Story
Right
Idea
" If it involved giants on any level, as a kid I was really wrapped up in that. "
Kid
Up
Really
" If you look, like, in 1960, there was no such thing as an astronaut. It was a totally fanciful concept, but nine years later or whatever, we were landing on the moon, which is just astonishing. "
Look
You
Years
" If you squint at 'Deadwood,' you can see 'Game of Thrones' coming. That's the show that first got me thinking 'Carnival Row' could be a series. "
Game
See
You
" I grew up in the '80s, and you had these original, big-budget sci-fi adventure things all the time, not based on any source material - you'd have 'Gremlins,' 'Back to the Future,' 'E.T.' 'Ghostbusters,' the list goes on and on. I would love it so much if 'Pacific Rim' was but the first in a new wave of that sort of thing. "
Time
Love
You
" I have always been a fan of genre stuff and fantasy and sci-fi. "
Fan
Stuff
Been
" I love movies, but I would love to write as many graphic novels as people would read from me. "
Me
Write
People
" I love that sense of discovery. You're experiencing something for the first time, and your parents aren't in on it, previous generations aren't in on it. It has a chance to belong to you and your generation in a way that nothing has. If 'Pacific Rim' is a fraction of that, I would be very proud. "
Time
You
Chance
" I'm so enthralled with the whole universe of 'Pacific Rim.' I never get tired of it. I could do a sequel or two without ever getting sick of it. It's a once-in-a-lifetime idea that you never get sick of. "
Two
Never
Sick
" In a graphic novel, you have to allow for a certain amount of freedom on the reader's part to experience it how they choose. "
You
Choose
Freedom
" In my experience, very few people walk out of a movie. You have them for two hours, and you're free to explain or not explain whatever you see fit. "
See
Free
Experience
" I really fixated on any time there was any kind of monster in 'Star Wars,' even to the briefest second. As a kid, it really captivated my imagination. "
Imagination
Even
Kid
" I remember starting working on the concept and the script for 'Pacific Rim' with a very, very conscious decision to say, 'I don't want any of these big sequences to take place in America,' because I feel like that's become so regular to the disaster genre, and then it sort of devolves into landmark stomping. "
Remember
America
Decision
" I think, in general, as a writer, you can't really hide your values. They're always going to fall out onto the page, and I tend to trust that I don't have to force my ideals into the expression of what's going to happen naturally. "
Values
Fall
You
" I think my earliest 'Star Wars' memory that I have was from 'Return of the Jedi.' I distinctly remember the scene with the rancor under Jabba's Palace. "
Think
Star
Return
" I think, television and comics, what's appealing to me as a writer about both of those mediums is that they allow you to sort of let the story unfold in its own time as opposed to trying to compress it into a two-hour discreet unit of narrative. "
Time
Think
Story
" I think that's where the magic happens, when you get a bunch of people who are really, incredibly talented and good at what they do and very passionate about the project that they're working on and in love with it. I think that's when you get something that's really special. "
Love
People
You
" I think the graphic novel form works, in practice, a lot differently from watching a movie. You can put it down and pick it back up whenever you want - something you can't do in a theater. "
Think
Back
Down
" It seems so cliched and obvious, but write the movie you want to see in the theater. "
Seems
See
Obvious
" I was way into 'Voltron,' Ray Harryhausen: anything with giant monsters, I was really into. Even dinosaurs - for a while, I wanted to be a paleontologist. So it's almost like primal, ancestral mythology to me, this fascination with monsters. "
Me
Way
Ray
" I would definitely, definitely love to do more comic work. I think, creatively, there's something that's differently rewarding about it than the rewards of filmmaking. "
Filmmaking
More
Work
" I would love to have more original material developed. 'Pacific Rim' has made that slightly more possible. "
Love
Made
Possible
" Legendary is in the unique position in that they have the resources to take risks, which I think has really benefitted 'Pacific Rim.' "
Risks
Unique
Resources
" Making 'Pacific Rim' was a lot like what you imagined making movies would be like when you were 12. "
You
Like
Lot
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