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All Quotes by author - Douglas Trumbull
" '2001' used a lot of what's called 'front projection.' You project an image onto this giant reflective screen, and the image bounces back and comes back to the lens and seems to be in the background behind the actors. The whole 'dawn of man' sequence in '2001' was projected eight-by-ten photographs of the African savannah. "
Dawn
Lens
You
" But as far as the concept of HAL, who HAL was, his character - I had no role in creating him. "
Role
Far
Him
" Clearly, if we'd had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color. "
Color
Gate
Kind
" Every movie presents unusual challenges, and I like solving the problems with a combination of artwork and engineering. "
Problems
Challenges
Like
" IBM was the original contractor for much of the computer interface design on the film. "
Design
Computer
Film
" I'd formed a research and development company under the banner of Paramount Pictures back in about 1975, and its mandate was to explore advanced forms of entertainment, not just movies. "
Movies
Just
Back
" I'd rather have fewer spectacular theaters than tons of cheap little multiplexes. "
Than
Cheap
Little
" If you want people to come to theaters, you better do something different. "
People
Want
Better
" I got hooked on immersive cinema when I worked on '2001,' which was initially shown on these Cinerama screens, which were all 90 feet wide and deeply curved. "
Deeply
Wide
Which
" I have the deepest respect for Terrence Malick and greatly enjoyed helping him on 'Tree of Life.' I consider him to be a good personal friend and professional contemporary. "
Him
Respect
Tree
" I honestly believe that the next big leap in immersive technology will be very much like Brainstorm. "
Technology
Like
Leap
" I learned a lot on '2001.' "
Lot
Learned
" I like the unknown. That's what Terry Malick has always really liked. He's always looking for the unexpected. "
Unknown
Unexpected
Looking
" I'm developing some high-frame-rate 3-D processes that are going to be, I hope, indistiguishable from reality. This will be quite an unusual cinematic event - you don't just tell an ordinary story, it's more of a first-person experience where the melodrama doesn't get in the way. Being inside the movie rather than looking at the movie. "
Story
Experience
Looking
" I meet astrophysicists almost every week who say that they went into their line of work because of '2001.' "
Meet
Work
Week
" I'm fearless when it comes to engineering and motors and gears and pulleys and glass and artwork. "
Fearless
Engineering
Glass
" I think 'Avatar' is much more appropriate to high frame rates because it's like a ride, and it's futuristic, and vividness and sharp edges and clarity would be an asset. "
Think
More
High
" I think miniatures are still superior to a lot of computer graphics. "
Lot
Think
Superior
" I took IMAX public back in the early '90s. "
Early
Took
Public
" It's not appropriate to a love story, or - there are a million stories you could think of that don't need 3D. A lot of movies don't even need color! "
Story
Movies
Color
" It was the point where things became much more abstract and less literal than in the bulk of the film, which was hardcore rockets and space and planets - all a fairly straightforward evolution from what I had been doing before. "
Film
Evolution
Doing
" I visited a scientist who had a helmet with magnetic fields controlled by computer sequences that could profoundly affect your mood and your perceptions. "
Who
Your
Mood
" I wouldn't apply high frame rates to a love story or a thriller or a film noir or a mystery. "
High
Film
Story
" Movies used to be called the 'flicks' because they flickered badly: because 16 or 18 frames a second - which was those hand cranked movies on a single-bladed shutter - was really badly flickering. "
Because
Hand
Movies
" My first job on 2001 was to make all of the HAL readouts: the 16 screens that surround HAL's eyes. "
Job
Eyes
Surround
" My particular aesthetic of light and color and design wouldn't change as a result of working with computer graphics rather than with slit scan or miniatures. "
Change
Design
Result
" My personal feeling is that ultra-high frame rates and ultra-vivid giant screen movies can be like a window onto reality. And if you recognize it as such, you can write your screenplay, direct your movie, edit it, and present it as a live experience - not like a movie. "
Experience
Live
Reality
" Peter Jackson is a real big hero of mine because he had the nerve to make 'The Hobbit' at 48 frames per second. "
Hero
Big
Because
" The diversity of content is now offered from streaming and downloading, so young people are really not going to theaters because they don't see any particular benefit. "
Content
See
People
" There's a consistency in my work that pops up independent of the limitations of the technology. "
Up
Work
Pops
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