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" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
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" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
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You
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" My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' "
Hideo Kojima
Lies
Goal
Think
" There are so many books and movies I like; I never mention specific ones. "
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Never
Movies
Many
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Hideo Kojima
Question
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" I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. "
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" It's part of my ritual to watch a new film every day, no matter what. It's important to me. "
Hideo Kojima
Every Day
Important
Me
" One of my first dreams when I was a child was becoming a painter. "
Hideo Kojima
Becoming
Painter
First
" As a creator, I always want to betray fans' expectations. "
Hideo Kojima
Always
Betray
Expectations
" Games shouldn't only be fun. They should teach or spark an interest in other things. "
Hideo Kojima
Games
Spark
Fun
" With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. "
Hideo Kojima
Over
Game
Even
" To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me. "
Hideo Kojima
Friends
Honest
Zombie
" There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. "
Hideo Kojima
Fight
Games
You
" My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. "
Hideo Kojima
Success
Gear
Metal
" I have to have a creative role; otherwise, I simply wouldn't come into work. "
Hideo Kojima
Role
Come
Work
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" I have always had a fascination about what's inside a human being. "
Hideo Kojima
Inside
Always
Had
" I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world. "
Hideo Kojima
Will
Perfect
Potential
" I want to show people how there are variations and different interpretations of good and evil. "
Hideo Kojima
Evil
Good
Want
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
You
Direction
Service
" 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. "
Hideo Kojima
Game
Go
Mission
" In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame. "
Hideo Kojima
Yourself
Space
Game
" If it weren't for Miyamoto-san, I wouldn't be where I am. "
Hideo Kojima
Were
Where
Am
" There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. "
Hideo Kojima
Perspective
Technology
Art
" My parents were born in the 1930s, and they experienced the air raids on Tokyo. "
Hideo Kojima
Parents
Air
1930s
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Hideo Kojima
Because
Action
Game
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
Hideo Kojima
Looking Back
Game
Back
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Hideo Kojima
Start
Step
Child
" I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. "
Hideo Kojima
Simple
Think
Future
" The painter has total control over what they're showing to the viewer. "
Hideo Kojima
Control
Over
Painter
" As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. "
Hideo Kojima
Me
Mind
Process