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All Quotes by author - Hideo Kojima
" As a creator, I always want to betray fans' expectations. "
Always
Betray
Expectations
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
Looking Back
Game
Back
" As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. "
Me
Mind
Process
" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
Bathroom
You
Disneyland
" Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel. "
Me
People
See
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Start
Step
Child
" Games shouldn't only be fun. They should teach or spark an interest in other things. "
Games
Spark
Fun
" Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too. "
Think
Result
Engineering
" Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners. "
Army
Present
Hollywood
" I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. "
Day
Always
See
" I always say, 'This will be my last 'Metal Gear.' "
Gear
Will
Say
" I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. "
I Am
Design
Unique
" I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. "
Simple
Think
Future
" I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world. "
Will
Perfect
Potential
" I believe the game should really feel what the players are feeling and change according to that. "
Change
Game
Feeling
" I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games. "
Work
People
Love
" I don't really want to be a celebrity. "
Celebrity
Want
Really
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Because
Action
Game
" If it weren't for Miyamoto-san, I wouldn't be where I am. "
Were
Where
Am
" I have always had a fascination about what's inside a human being. "
Inside
Always
Had
" I have to have a creative role; otherwise, I simply wouldn't come into work. "
Role
Come
Work
" In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame. "
Yourself
Space
Game
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Storm
Me
Roads
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Question
Always
World
" I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. "
Movies
Try
Political
" It's part of my ritual to watch a new film every day, no matter what. It's important to me. "
Every Day
Important
Me
" I want to continue making things. "
Things
Continue
Making
" I want to show people how there are variations and different interpretations of good and evil. "
Evil
Good
Want
" I won't make games with senseless violence. There has to be a reason for it, such as war. "
Violence
War
Games
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
You
Direction
Service
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