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" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
Hideo Kojima
Bathroom
You
Disneyland
Related Quotes:
" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
Hideo Kojima
People
Rivalry
War
" I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. "
Hideo Kojima
Simple
Think
Future
" Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing. "
Hideo Kojima
Still
People
Many
" As a creator, I always want to betray fans' expectations. "
Hideo Kojima
Always
Betray
Expectations
" 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. "
Hideo Kojima
Game
Go
Mission
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Hideo Kojima
Because
Action
Game
" Looking back, I am thankful that I didn't go into the film industry. "
Hideo Kojima
I Am
Thankful
Looking Back
" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Hideo Kojima
Question
Always
World
" Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too. "
Hideo Kojima
Think
Result
Engineering
" With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. "
Hideo Kojima
Over
Game
Even
" When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' "
Hideo Kojima
Game
Video Games
Memories
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" I don't really want to be a celebrity. "
Hideo Kojima
Celebrity
Want
Really
" I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games. "
Hideo Kojima
Work
People
Love
" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
" I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world. "
Hideo Kojima
Will
Perfect
Potential
" Normally, when people compose for film, you give them the film, and they look at it, and they compose it. "
Hideo Kojima
Film
Look
Them
" I believe the game should really feel what the players are feeling and change according to that. "
Hideo Kojima
Change
Game
Feeling
" I won't make games with senseless violence. There has to be a reason for it, such as war. "
Hideo Kojima
Violence
War
Games
" My games are rather stressful games, where you have to play for a long time. "
Hideo Kojima
Games
Long
Long Time
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Hideo Kojima
Start
Step
Child
" Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners. "
Hideo Kojima
Army
Present
Hollywood
" The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change. "
Hideo Kojima
Next
Aging
Change
" I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. "
Hideo Kojima
Day
Always
See
" My parents were born in the 1930s, and they experienced the air raids on Tokyo. "
Hideo Kojima
Parents
Air
1930s
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
You
Direction
Service
" You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before. "
Hideo Kojima
Working
You
Because
" My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' "
Hideo Kojima
Lies
Goal
Think
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
Hideo Kojima
Looking Back
Game
Back