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All Quotes by author - Warren Spector
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Courage
Scared
Much
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
Want
Right
Reach
" As far as the timing, well, I'd write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game. "
Game
Think
People
" Before I got into electronic games, I was making table-top games. "
Making
Before
Electronic
" Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right? "
Earth
Pressure
Amazing
" Every game has to teach you how to walk, run, talk, use. "
You
Run
Game
" Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.' "
Everyone
Entertainment
Creative
" Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday! "
Time
Best
Travel
" For me, the cool thing is doing things that could only be done in gaming. "
Things
Cool
Doing
" For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration. "
Situation
Kind
Celebration
" From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are. "
Choices
Said
You
" Gamers are everywhere, coming in all ages and genders, and developers have grown up, too. "
Developers
Coming
Gamers
" Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before. "
Deserve
Will
Need
" Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company. "
Place
Here
Company
" Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games. "
Games
Hey
Buy
" Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one. "
Good
Great
Pretty
" I conceived the original 'Deus Ex' and was the project director on the game. "
Game
Director
Original
" Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game. "
You
Think
Reality
" I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge. "
Good And Evil
Evil
World
" I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do. "
World
Best
Care
" I don't even make multiplayer games much, so dealing with multiple characters is something new for me - or, rather, something I've had to recall from my days as a roleplaying adventure designer where the party was everything! "
Me
Adventure
Days
" I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time. "
Want
Been
Games
" If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane. "
Credit
Development
Effort
" If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be. "
Reach
Thinking
Used
" I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore. "
Enough
Winner
Think
" I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore. "
Go
Alien
Earth
" I have got no problem with used games. I've bought plenty of used games. "
No Problem
Got
Games
" I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money. "
Game
Anything
Money
" I have never made a game that wasn't explicitly about empowering players to tell their own story. "
Game
Never
Own
" I have no interest in guys who wear armor and swing big swords. "
Armor
Big
Interest
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