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" For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration. "
Warren Spector
Situation
Kind
Celebration
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" We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does. "
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Situation
Up
You
" Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday! "
Warren Spector
Time
Best
Travel
" I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do. "
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World
Best
Care
" I used to teach animation history classes at the University of Texas, and I wrote my master's thesis on cartoons. I just love cartoons. "
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Teach
History
Texas
" I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun. "
Warren Spector
Shown
Think
Thief
" I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do! "
Warren Spector
Yourself
World
Win Or Lose
" The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s. "
Warren Spector
Doing
Been
Choice
" I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy. "
Warren Spector
Business
Thought
Storm
" Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air. "
Warren Spector
Air
System
Up
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question. "
Warren Spector
Game
Exploration
Got
" I think there's always room for more innovation and new things. "
Warren Spector
Think
New Things
Innovation
" My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say. "
Warren Spector
Video Games
Long
Restaurant
" Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it. "
Warren Spector
Development
Problem
You
" From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are. "
Warren Spector
Choices
Said
You
" The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience. "
Warren Spector
Reality
Experience
Game
" I have got no problem with used games. I've bought plenty of used games. "
Warren Spector
No Problem
Got
Games
" I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge. "
Warren Spector
Good And Evil
Evil
World
" I was an independent developer and started Junction Point in January of 2005. "
Warren Spector
Started
Point
January
" My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out. "
Warren Spector
Joy
Parents
Together
" People perceive games as being for kids, and I think that perception is going to change. Time is going to take care of that. I mean, we've already won. Games have won; it's inevitable. "
Warren Spector
Perception
Time
Think
" I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes. "
Warren Spector
Business
Machine
See
" The basic idea for what became 'Epic Mickey' began at the Disney Think Tank. "
Warren Spector
Epic
Think
Mickey
" The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future. "
Warren Spector
Over
Future
Sad
" The 'DuckTales' ensemble is clearly critical. There's the core set of characters - Scrooge, Webby, Launchpad, Huey, Dewey and Louie... Plus there's Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge. "
Warren Spector
Core
Cast
Plus
" The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy. "
Warren Spector
End
Worth
Experience
" I want content that is relevant to my life, that is relevant to me, that is set in the real world. "
Warren Spector
My Life
World
Content
" Kids, adults, men, women, everybody has a relationship with Mickey Mouse. "
Warren Spector
Men
Mickey Mouse
Relationship
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
Warren Spector
Want
Right
Reach
" Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company. "
Warren Spector
Place
Here
Company