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" I conceived the original 'Deus Ex' and was the project director on the game. "
Warren Spector
Game
Director
Original
Related Quotes:
" It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you. "
Warren Spector
Choices
Me
Story
" Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.' "
Warren Spector
Everyone
Entertainment
Creative
" I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.' "
Warren Spector
Said
Copy
Games
" Before I got into electronic games, I was making table-top games. "
Warren Spector
Making
Before
Electronic
" I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge. "
Warren Spector
Good And Evil
Evil
World
" Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game. "
Warren Spector
You
Think
Reality
" I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy. "
Warren Spector
Business
Thought
Storm
" In cartoons, in movies, time passes differently. There are flashbacks and flashfowards. "
Warren Spector
Time Passes
Time
Differently
" I was lucky enough to go to an all-boys prep school in upstate New York that had a film program, so we had access to 16mm Bolex cameras, Nagra sound recorders, Arriflex cameras. We even had an Oxberry animation stand! "
Warren Spector
Stand
School
Lucky
" I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds. "
Warren Spector
Creating
My Own
Video Games
" The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made. "
Warren Spector
Through
You
Game
" I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games. "
Warren Spector
iPhone
Alone
Friends
" Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll. "
Warren Spector
Rock
Television
Grow
" I have never made a game that wasn't explicitly about empowering players to tell their own story. "
Warren Spector
Game
Never
Own
" The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices. "
Warren Spector
Games
Need
You
" I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine. "
Warren Spector
Without
Think
Game
" I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore. "
Warren Spector
Enough
Winner
Think
" In the electronic game world, I know I have a reputation for doing the cyberpunk thing, and for doing the serious epic fantasy thing, but if you go back to when I was a kid, I've been a Disney fan all my life. "
Warren Spector
My Life
Game
World
" We're not going to do a Facebook game aimed at 35-year old women about farming. "
Warren Spector
Old
Women
Farming
" If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be. "
Warren Spector
Reach
Thinking
Used
" Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right? "
Warren Spector
Earth
Pressure
Amazing
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
Warren Spector
Want
Right
Reach
" The basic idea for what became 'Epic Mickey' began at the Disney Think Tank. "
Warren Spector
Epic
Think
Mickey
" I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes. "
Warren Spector
Business
Machine
See
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" I was an independent developer and started Junction Point in January of 2005. "
Warren Spector
Started
Point
January
" Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it. "
Warren Spector
Development
Problem
You
" From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are. "
Warren Spector
Choices
Said
You
" We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does. "
Warren Spector
Situation
Up
You
" The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen. "
Warren Spector
First
Most
Pretty