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" I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun. "
Warren Spector
Shown
Think
Thief
Related Quotes:
" Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that. "
Warren Spector
Games
Someone
Time
" I have never made a game that wasn't explicitly about empowering players to tell their own story. "
Warren Spector
Game
Never
Own
" The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices. "
Warren Spector
Games
Need
You
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
Warren Spector
Want
Right
Reach
" I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats. "
Warren Spector
Sunglasses
Know
Night
" On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection. "
Warren Spector
Job
Feeling
Small
" I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do. "
Warren Spector
World
Best
Care
" I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes. "
Warren Spector
Business
Machine
See
" We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does. "
Warren Spector
Situation
Up
You
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" Ray Harryhausen's 'Sinbad' picture was the first film I remember seeing. I was two years old when it came out, and it changed my life forever. I had nightmares about dragons and stuff for years - and loved it! "
Warren Spector
My Life
Life
Remember
" I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money. "
Warren Spector
Game
Anything
Money
" I'm a Nintendo geek, so I'm a pretty big Nintendo fan. "
Warren Spector
Fan
Nintendo
Geek
" Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.' "
Warren Spector
Work
You
People
" I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking. "
Warren Spector
My Life
People
Think
" I have got no problem with used games. I've bought plenty of used games. "
Warren Spector
No Problem
Got
Games
" For me, the cool thing is doing things that could only be done in gaming. "
Warren Spector
Things
Cool
Doing
" The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible. "
Warren Spector
Experience
You
Creative
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Warren Spector
Courage
Scared
Much
" The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made. "
Warren Spector
Through
You
Game
" The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally. "
Warren Spector
Original
Business
Team
" I think there's always room for more innovation and new things. "
Warren Spector
Think
New Things
Innovation
" I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine. "
Warren Spector
Without
Think
Game
" Used games allow more people, specifically younger people, to become game fans because of the lower price point. "
Warren Spector
Game
People
Price
" The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away. "
Warren Spector
Never
Feel
History
" I've done a pretty good job of hitting 18-34-year-old males, and not such a good job of reaching kids. Disney has done a great job of reaching kids, but maybe not the 18-34-year-olds. I figure I can learn a lot from Disney, and maybe, I don't know, they can learn a lot from me. "
Warren Spector
Me
Good
Done
" I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore. "
Warren Spector
Go
Alien
Earth
" I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?' "
Warren Spector
Why
Audience
Toy
" I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.' "
Warren Spector
Said
Copy
Games
" I conceived the original 'Deus Ex' and was the project director on the game. "
Warren Spector
Game
Director
Original