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" Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. "
Shigeru Miyamoto
Challenge
Easy
Path
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" Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. "
Shigeru Miyamoto
Anything
Living
Play
" I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all. "
Shigeru Miyamoto
Kind
Work
America
" Providing new means of entertainment is the important thing. "
Shigeru Miyamoto
Entertainment
Important
Providing
" Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career. "
Shigeru Miyamoto
Career
Content
Experience
" I always try and come up with a clear theme when I'm making a videogame. "
Shigeru Miyamoto
Always
Clear
Up
" There's definitely space for uniqueness in a home console. "
Shigeru Miyamoto
Home
Uniqueness
Space
" I wanted to make something very unique, something very different. "
Shigeru Miyamoto
Different
Something
Unique
" You can use a lot of different technologies to create something that doesn't really have a lot of value. "
Shigeru Miyamoto
Value
Create
Different
" I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it. "
Shigeru Miyamoto
Talk
Problem
You
" The obvious objective of video games is to entertain people by surprising them with new experiences. "
Shigeru Miyamoto
Video Games
People
Obvious
" I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve. "
Shigeru Miyamoto
Thought
People
Create
" I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults. "
Shigeru Miyamoto
Inside
Heart
Child
" As a kid, I was a big comic fan and I liked foreign comics as well. "
Shigeru Miyamoto
Kid
Well
Big
" Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system. "
Shigeru Miyamoto
Now
Game
Desk
" Nowadays I think it's really important that designers are really unique and individual. "
Shigeru Miyamoto
Unique
Individual
Important
" This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description. "
Shigeru Miyamoto
Creative
Stand Up
Mind
" When I create a game, I try to focus more on the emotions that the player experiences during the game play. "
Shigeru Miyamoto
Emotions
Create
Play
" Video games are bad for you? That's what they said about rock-n-roll. "
Shigeru Miyamoto
Bad
Video Games
You
" Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think. "
Shigeru Miyamoto
Think
Job
Seeing
" I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. "
Shigeru Miyamoto
Think
Feedback
Create
" I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that. "
Shigeru Miyamoto
Think
History
Legacy
" I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames. "
Shigeru Miyamoto
People
Trying
Movies
" I try not so much to create new characters and worlds but to create new game-play experiences. "
Shigeru Miyamoto
Create
New
Much
" Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. "
Shigeru Miyamoto
Magic
Game
Games
" What I really want to do is be in the forefront of game development once again myself. "
Shigeru Miyamoto
Want
Again
Development
" I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character. "
Shigeru Miyamoto
Own
Think
Character
" I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more. "
Shigeru Miyamoto
Active
Swimming
Sports
" A delayed game is eventually good, but a rushed game is forever bad. "
Shigeru Miyamoto
Delayed
Bad
Good
" Players are artists who create their own reality within the game. "
Shigeru Miyamoto
Who
Within
Reality
" I made some games, but I'm pretending like I didn't because they all turned out weird. "
Shigeru Miyamoto
Like
Weird
Pretending