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" I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more. "
Shigeru Miyamoto
Active
Swimming
Sports
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" Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues. "
Shigeru Miyamoto
Internet
People
Single
" Nowadays I think it's really important that designers are really unique and individual. "
Shigeru Miyamoto
Unique
Individual
Important
" Providing new means of entertainment is the important thing. "
Shigeru Miyamoto
Entertainment
Important
Providing
" You can use a lot of different technologies to create something that doesn't really have a lot of value. "
Shigeru Miyamoto
Value
Create
Different
" I always try and come up with a clear theme when I'm making a videogame. "
Shigeru Miyamoto
Always
Clear
Up
" This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description. "
Shigeru Miyamoto
Creative
Stand Up
Mind
" It would be a joy for me if someone who was working with me became a big success. "
Shigeru Miyamoto
Joy
Working
Someone
" Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career. "
Shigeru Miyamoto
Career
Content
Experience
" I wanted to make something very unique, something very different. "
Shigeru Miyamoto
Different
Something
Unique
" I'm not saying that I'm going to retire from game development altogether. "
Shigeru Miyamoto
Game
Going
Retire
" I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all. "
Shigeru Miyamoto
Kind
Work
America
" Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. "
Shigeru Miyamoto
Magic
Game
Games
" I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames. "
Shigeru Miyamoto
People
Trying
Movies
" Of course, I have my own limits as to how much game software I can take care of at any one time. "
Shigeru Miyamoto
Own
Limits
Game
" I'd like to be known as the person who saw things from a different point of view to others. "
Shigeru Miyamoto
Who
View
Point Of View
" A delayed game is eventually good, but a rushed game is forever bad. "
Shigeru Miyamoto
Delayed
Bad
Good
" I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it. "
Shigeru Miyamoto
Talk
Problem
You
" Game music has a purpose and it does incorporate sound effects. "
Shigeru Miyamoto
Music
Sound
Purpose
" What comes next? Super Mario 128? Actually, that's what I want to do. "
Shigeru Miyamoto
Actually
Want
Super
" I try not so much to create new characters and worlds but to create new game-play experiences. "
Shigeru Miyamoto
Create
New
Much
" Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. "
Shigeru Miyamoto
Challenge
Easy
Path
" When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too. "
Shigeru Miyamoto
People
Enjoy
Today
" Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can. "
Shigeru Miyamoto
Now
Garbage
Want
" When I create a game, I try to focus more on the emotions that the player experiences during the game play. "
Shigeru Miyamoto
Emotions
Create
Play
" I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that. "
Shigeru Miyamoto
Think
History
Legacy
" Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health. "
Shigeru Miyamoto
Aging
Problems
More
" I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them. "
Shigeru Miyamoto
Enjoy
Friends
Reading
" What I really want to do is be in the forefront of game development once again myself. "
Shigeru Miyamoto
Want
Again
Development
" Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D! "
Shigeru Miyamoto
Two
World
Normal
" To create a new standard, you have to be up for that challenge and really enjoy it. "
Shigeru Miyamoto
You
Challenge
Create