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All Quotes by author - John Knoll
" Almost everything I've been paid to do was something that was largely self-taught. "
Almost
Something
Been
" A lot of filmmakers understand that the work is done digitally, and it's technically possible to change it late in the game. "
Change
Done
Game
" A lot of us got into the industry because of 'Star Wars,' and we all have this love of the original source material. "
Star
Us
Got
" Any tool can be used for good or bad. It's really the ethics of the artist using it. "
Ethics
Artist
Good
" As Lucasfilm is developing IP and we're working on our projects, we should be using those films to advance the ball further down the field and to make things better for the rest of the company and the rest of the industry. "
Rest
Down
Better
" A spacecraft cockpit interior is a set where there are a lot of little techy bits, control panels and graphics displays, and other things that are kind of a job to manufacture well. "
Kind
Well
Job
" As soon as you take your hobby and make it into your profession, it sort of kills it as a hobby. "
Hobby
Profession
Soon
" 'Baby's Day Out' is maybe not a great movie, but... No, I've enjoyed and learned things from every project I've worked on. That was an important step in my career at ILM. "
Baby
Step
Out
" Eighty percent of my job is to ask the question, 'If this were real, what would it look like?' "
Job
Like
Ask
" Every film tries to advance the state of the art, at least a little bit. Brand new techniques? A lot of them are just evolutionary: we're just building on something that's like something we've done before and just trying to do it a little bit better or make it a little bit more realistic. "
Trying
Art
Better
" Having been a cameraman, I think about, 'Well, if this was real, how would this be shot?' I try to inject as much realism as much as possible. "
Well
Possible
Real
" I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar. "
Control
Started
Own
" I certainly have opinions about things, but we're a service organization. Our job is to try and realize the director's vision. "
Job
Organization
Try
" Ideally, you will never know that you're seeing a computer-generated car. "
Know
Car
Never
" I don't have any particular loyalties to one technique or another. I'm just trying to use the best for the job. "
Technique
Just
Job
" If you need to do a movie where you have an army of 10,000 soldiers, that's a very difficult thing to shoot for real. It's very expensive, but as computer graphics techniques make that cheaper, it'll be more possible to make pictures on an epic scale, which we haven't really seen since the '50s and '60s. "
You
Army
Need
" If you were a new guy at ILM, they put you on the night crew - my shift was from 7 P.M. to about 5 A.M. In my free time, I was working on an idea with my older brother, a software engineer getting his doctorate at the University of Michigan. Ultimately, it developed into Photoshop. "
Time
New
Night
" I have three daughters who grew up while I was working on the special editions and the prequels. They got to be big 'Star Wars' fans. And, you know, I would see them identifying with a lot of the male characters, and I just thought, 'Star Wars' could use more good strong female leads.' "
Know
Thought
You
" I just have this very simple idea about the rebel spies in the opening crawl of A 'New Hope' who steal the plans for the Death Star. "
Simple
Hope
Death
" ILM was the first company that I had worked at that had a computer-graphics division. "
Company
Worked
Had
" I loved movies. In particular, I loved movies depicting places and events that obviously you couldn't have gone out and shot. It was obvious you were looking at something that had been manufactured in some way. I was fascinated by that. "
Looking
Events
Loved
" Imagine a 'Mission: Impossible'-style spy or infiltration mission into the core, the very heart of the Empire's military-industrial complex, the most secure facility in the Empire. You have a small band of experts with complementary skills who, together, are able to do these amazing things. "
Heart
Amazing
Together
" In animation, you can often defer decisions or make changes later. "
Changes
Decisions
Make
" In high school and college, I'd set a bunch of goals for myself. I wanted to be the lead effects supervisor on one of these really big, innovative visual effects productions, something on the scale of a 'Star Wars' movie. And I wanted to work on a project that wins the Academy Award for best visual effects. "
Myself
Goals
School
" I read a magazine called 'Cinefantastique' that had just come out with a making of 'Star Wars' issue. They had some very long and detailed interviews with a whole bunch of people at ILM. I think I memorized that whole magazine. "
Interviews
Think
Star
" I started off as a model maker, so the first part of my career was a model maker and then a motion control camera operator, so I shot a lot of miniatures. "
Career
Started
Motion
" I think it's an important part of the visual effects supervisor's job to get really deeply embedded in production and keep us all focused on trying to generate the best result. I'm not proprietary about, 'I would rather do this effect than let physical effects do it.' No, let's do the smartest thing for the movie. "
Job
Us
Important
" It's definitely an issue if the actor has passed away without stating any intention or desire about how his or her likeness should be dealt with. Then it falls to their estate. That's a problem that will start solving itself. Now the technology exists, and actors are aware of this and can make their wishes known. "
Problem
Desire
Now
" It's harder to get your second picture than it is to get your first one. "
First
Second
Picture
" It's part of the culture at ILM and at Lucasfilm that the work is better when you collaborate, you know. There's this culture of open exchange, a wonderful ego-free sharing of ideas and talent. "
Work
Culture
Ideas
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