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" A lot of filmmakers understand that the work is done digitally, and it's technically possible to change it late in the game. "
John Knoll
Change
Done
Game
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" You can hardly turn around and not see something that was done in Photoshop. "
John Knoll
Done
Turn
You
" Part of the process is always, 'Is there a better way?' We try to think through if there's something we can do better creatively or technically, or just is more efficient. "
John Knoll
Always
Think
Way
" When I first started in the industry, there were - this is prior to the era of computer graphics and all these digital tools - there were some pretty rigid, technologically imposed limitations about how you shoot things, because if you didn't shoot 'em the right way, you couldn't make the shot work. "
John Knoll
Work
Digital
Right
" Ideally, you will never know that you're seeing a computer-generated car. "
John Knoll
Know
Car
Never
" Almost everything I've been paid to do was something that was largely self-taught. "
John Knoll
Almost
Something
Been
" I've been on lots of movies where we've done a lot of planning of sets - how much you build, and is this big enough, and will this get us what we need? - just with foam-core models. "
John Knoll
You
Planning
Movies
" ILM was the first company that I had worked at that had a computer-graphics division. "
John Knoll
Company
Worked
Had
" On every show, there's some amount of work that is brought to some state of completion - or even finished - and then cut out of the movie. "
John Knoll
Even
Work
Some
" I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar. "
John Knoll
Control
Started
Own
" Something we often struggle with on pictures is the right way to shoot live-action elements that are for an environment that's very complicated from a lighting standpoint. An example is a starship flying through an environment that's constantly changing. "
John Knoll
Pictures
Struggle
Environment
" It's part of the culture at ILM and at Lucasfilm that the work is better when you collaborate, you know. There's this culture of open exchange, a wonderful ego-free sharing of ideas and talent. "
John Knoll
Work
Culture
Ideas
" I certainly have opinions about things, but we're a service organization. Our job is to try and realize the director's vision. "
John Knoll
Job
Organization
Try
" I loved movies. In particular, I loved movies depicting places and events that obviously you couldn't have gone out and shot. It was obvious you were looking at something that had been manufactured in some way. I was fascinated by that. "
John Knoll
Looking
Events
Loved
" When you are shooting traditional motion capture, it's a big footprint on set. There are, like, 16 cameras that are needed and constraints over the lighting. "
John Knoll
Motion
Over
Capture
" A spacecraft cockpit interior is a set where there are a lot of little techy bits, control panels and graphics displays, and other things that are kind of a job to manufacture well. "
John Knoll
Kind
Well
Job
" There are things that I am nostalgic about from the 'good old days.' I loved motion control cameras, actually. I love the way they sound. I used to do a lot of miniature work, and it's still warranted, but it's done less often, largely for budgetary, schedule, and flexibility reasons. "
John Knoll
Love
Work
I Am
" There was a 3-foot-long model that was built for 'New Hope,' and then there was an 8-foot model that was built for 'Empire Strikes Back.' The 8-foot model and the 3-foot model are kind of different. A lot of the details are different between the two of them. "
John Knoll
New
Empire
Kind
" Having been a cameraman, I think about, 'Well, if this was real, how would this be shot?' I try to inject as much realism as much as possible. "
John Knoll
Well
Possible
Real
" I've always lived by the principle of find what you really enjoy doing and make it your career. "
John Knoll
Enjoy
Always
Doing
" Life's too short to be spending all your waking hours doing something you're not excited about. And when people are that excited, you can see it in the work. "
John Knoll
People
You
Work
" Visual-effects shots should flow into the rest of the live action, and you shouldn't be able to see a difference. "
John Knoll
You
Live
Rest
" You have to do what the story demands, but inside of those constraints, I try to inject as much realistic physics as I'm allowed to. "
John Knoll
You
Story
Physics
" Often if a picture is in trouble one way or another, there are ways to salvage it, through reshoots or whatever. "
John Knoll
Through
Picture
Way
" If you need to do a movie where you have an army of 10,000 soldiers, that's a very difficult thing to shoot for real. It's very expensive, but as computer graphics techniques make that cheaper, it'll be more possible to make pictures on an epic scale, which we haven't really seen since the '50s and '60s. "
John Knoll
You
Army
Need
" The way that Lucasfilm used ILM was George never restricted his thinking to things that he knew could be executed with the tools at the time. He would write what he thought would be cool and what he wanted from a storytelling standpoint with the assumption that, 'Well, they'll figure it out!' "
John Knoll
Thought
Tools
Cool
" When I was a kid, I built miniatures, and that was actually the first thing I did professionally in the film industry. It was a demonstrable skill that I had, so I worked as a model maker. "
John Knoll
Model
First
Industry
" There's things that you just couldn't do with an optical printer. Now, with digital compositing, most of the energy that goes into a shot goes into the aesthetic issues of, 'Is it a good shot or not?' "
John Knoll
Digital
Aesthetic
You
" There's no reason to think Disney is going to stop wanting to make 'Star Wars' movies if there's quality and there's interest. It has unlimited potential. It has a huge number of characters, worlds... It's a massive playground. "
John Knoll
Stop
Think
Quality
" We were in an atmosphere in the household that you could accomplish anything you set your mind to. If you were willing to put in the hard work, nothing was beyond your grasp. "
John Knoll
You
Accomplish
Hard Work
" Every film tries to advance the state of the art, at least a little bit. Brand new techniques? A lot of them are just evolutionary: we're just building on something that's like something we've done before and just trying to do it a little bit better or make it a little bit more realistic. "
John Knoll
Trying
Art
Better