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" Almost everything I've been paid to do was something that was largely self-taught. "
John Knoll
Almost
Something
Been
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" Something we often struggle with on pictures is the right way to shoot live-action elements that are for an environment that's very complicated from a lighting standpoint. An example is a starship flying through an environment that's constantly changing. "
John Knoll
Pictures
Struggle
Environment
" When I was a kid, one of my hobbies was as model-maker. "
John Knoll
Hobbies
Kid
" Part of the process is always, 'Is there a better way?' We try to think through if there's something we can do better creatively or technically, or just is more efficient. "
John Knoll
Always
Think
Way
" The way that Lucasfilm used ILM was George never restricted his thinking to things that he knew could be executed with the tools at the time. He would write what he thought would be cool and what he wanted from a storytelling standpoint with the assumption that, 'Well, they'll figure it out!' "
John Knoll
Thought
Tools
Cool
" There are things that I am nostalgic about from the 'good old days.' I loved motion control cameras, actually. I love the way they sound. I used to do a lot of miniature work, and it's still warranted, but it's done less often, largely for budgetary, schedule, and flexibility reasons. "
John Knoll
Love
Work
I Am
" I've been on lots of movies where we've done a lot of planning of sets - how much you build, and is this big enough, and will this get us what we need? - just with foam-core models. "
John Knoll
You
Planning
Movies
" I don't have any particular loyalties to one technique or another. I'm just trying to use the best for the job. "
John Knoll
Technique
Just
Job
" In animation, you can often defer decisions or make changes later. "
John Knoll
Changes
Decisions
Make
" Imagine a 'Mission: Impossible'-style spy or infiltration mission into the core, the very heart of the Empire's military-industrial complex, the most secure facility in the Empire. You have a small band of experts with complementary skills who, together, are able to do these amazing things. "
John Knoll
Heart
Amazing
Together
" When I first started in the industry, there were - this is prior to the era of computer graphics and all these digital tools - there were some pretty rigid, technologically imposed limitations about how you shoot things, because if you didn't shoot 'em the right way, you couldn't make the shot work. "
John Knoll
Work
Digital
Right
" There's a shot that I designed to try and illustrate the scale of the Death Star that's sort of framed in close on the equatorial trench as Krennic's ship is leaving. The camera's pulling back, and you start with it framed so you can kind of see those docking bays that are in that trench. "
John Knoll
Start
You
Ship
" If you need to do a movie where you have an army of 10,000 soldiers, that's a very difficult thing to shoot for real. It's very expensive, but as computer graphics techniques make that cheaper, it'll be more possible to make pictures on an epic scale, which we haven't really seen since the '50s and '60s. "
John Knoll
You
Army
Need
" Life's too short to be spending all your waking hours doing something you're not excited about. And when people are that excited, you can see it in the work. "
John Knoll
People
You
Work
" 'Phantom Menace' was a huge project. It was the biggest visual effects production ever done at that point, and it was a little scary how big it was and how many unknown technologies had to be developed to do that work. "
John Knoll
Work
Done
Big
" On every show, there's some amount of work that is brought to some state of completion - or even finished - and then cut out of the movie. "
John Knoll
Even
Work
Some
" I read a magazine called 'Cinefantastique' that had just come out with a making of 'Star Wars' issue. They had some very long and detailed interviews with a whole bunch of people at ILM. I think I memorized that whole magazine. "
John Knoll
Interviews
Think
Star
" I just have this very simple idea about the rebel spies in the opening crawl of A 'New Hope' who steal the plans for the Death Star. "
John Knoll
Simple
Hope
Death
" When I was a kid, I built miniatures, and that was actually the first thing I did professionally in the film industry. It was a demonstrable skill that I had, so I worked as a model maker. "
John Knoll
Model
First
Industry
" I think it's an important part of the visual effects supervisor's job to get really deeply embedded in production and keep us all focused on trying to generate the best result. I'm not proprietary about, 'I would rather do this effect than let physical effects do it.' No, let's do the smartest thing for the movie. "
John Knoll
Job
Us
Important
" A spacecraft cockpit interior is a set where there are a lot of little techy bits, control panels and graphics displays, and other things that are kind of a job to manufacture well. "
John Knoll
Kind
Well
Job
" I have three daughters who grew up while I was working on the special editions and the prequels. They got to be big 'Star Wars' fans. And, you know, I would see them identifying with a lot of the male characters, and I just thought, 'Star Wars' could use more good strong female leads.' "
John Knoll
Know
Thought
You
" A lot of filmmakers understand that the work is done digitally, and it's technically possible to change it late in the game. "
John Knoll
Change
Done
Game
" It's harder to get your second picture than it is to get your first one. "
John Knoll
First
Second
Picture
" ILM was the first company that I had worked at that had a computer-graphics division. "
John Knoll
Company
Worked
Had
" 'Baby's Day Out' is maybe not a great movie, but... No, I've enjoyed and learned things from every project I've worked on. That was an important step in my career at ILM. "
John Knoll
Baby
Step
Out
" I certainly have opinions about things, but we're a service organization. Our job is to try and realize the director's vision. "
John Knoll
Job
Organization
Try
" There's no reason to think Disney is going to stop wanting to make 'Star Wars' movies if there's quality and there's interest. It has unlimited potential. It has a huge number of characters, worlds... It's a massive playground. "
John Knoll
Stop
Think
Quality
" If you were a new guy at ILM, they put you on the night crew - my shift was from 7 P.M. to about 5 A.M. In my free time, I was working on an idea with my older brother, a software engineer getting his doctorate at the University of Michigan. Ultimately, it developed into Photoshop. "
John Knoll
Time
New
Night
" As soon as you take your hobby and make it into your profession, it sort of kills it as a hobby. "
John Knoll
Hobby
Profession
Soon
" I've gone through a whole series of careers where something started as a hobby of some kind. Almost everything I've been paid to do was something that was largely self-taught. "
John Knoll
Kind
Hobby
Gone