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" I've been on lots of movies where we've done a lot of planning of sets - how much you build, and is this big enough, and will this get us what we need? - just with foam-core models. "
John Knoll
You
Planning
Movies
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" A lot of us got into the industry because of 'Star Wars,' and we all have this love of the original source material. "
John Knoll
Star
Us
Got
" We were in an atmosphere in the household that you could accomplish anything you set your mind to. If you were willing to put in the hard work, nothing was beyond your grasp. "
John Knoll
You
Accomplish
Hard Work
" Imagine a 'Mission: Impossible'-style spy or infiltration mission into the core, the very heart of the Empire's military-industrial complex, the most secure facility in the Empire. You have a small band of experts with complementary skills who, together, are able to do these amazing things. "
John Knoll
Heart
Amazing
Together
" 'Baby's Day Out' is maybe not a great movie, but... No, I've enjoyed and learned things from every project I've worked on. That was an important step in my career at ILM. "
John Knoll
Baby
Step
Out
" There was a 3-foot-long model that was built for 'New Hope,' and then there was an 8-foot model that was built for 'Empire Strikes Back.' The 8-foot model and the 3-foot model are kind of different. A lot of the details are different between the two of them. "
John Knoll
New
Empire
Kind
" I read a magazine called 'Cinefantastique' that had just come out with a making of 'Star Wars' issue. They had some very long and detailed interviews with a whole bunch of people at ILM. I think I memorized that whole magazine. "
John Knoll
Interviews
Think
Star
" It's definitely an issue if the actor has passed away without stating any intention or desire about how his or her likeness should be dealt with. Then it falls to their estate. That's a problem that will start solving itself. Now the technology exists, and actors are aware of this and can make their wishes known. "
John Knoll
Problem
Desire
Now
" I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar. "
John Knoll
Control
Started
Own
" Part of the process is always, 'Is there a better way?' We try to think through if there's something we can do better creatively or technically, or just is more efficient. "
John Knoll
Always
Think
Way
" There's things that you just couldn't do with an optical printer. Now, with digital compositing, most of the energy that goes into a shot goes into the aesthetic issues of, 'Is it a good shot or not?' "
John Knoll
Digital
Aesthetic
You
" As Lucasfilm is developing IP and we're working on our projects, we should be using those films to advance the ball further down the field and to make things better for the rest of the company and the rest of the industry. "
John Knoll
Rest
Down
Better
" I certainly have opinions about things, but we're a service organization. Our job is to try and realize the director's vision. "
John Knoll
Job
Organization
Try
" If you need to do a movie where you have an army of 10,000 soldiers, that's a very difficult thing to shoot for real. It's very expensive, but as computer graphics techniques make that cheaper, it'll be more possible to make pictures on an epic scale, which we haven't really seen since the '50s and '60s. "
John Knoll
You
Army
Need
" If you were a new guy at ILM, they put you on the night crew - my shift was from 7 P.M. to about 5 A.M. In my free time, I was working on an idea with my older brother, a software engineer getting his doctorate at the University of Michigan. Ultimately, it developed into Photoshop. "
John Knoll
Time
New
Night
" I don't have any particular loyalties to one technique or another. I'm just trying to use the best for the job. "
John Knoll
Technique
Just
Job
" Often if a picture is in trouble one way or another, there are ways to salvage it, through reshoots or whatever. "
John Knoll
Through
Picture
Way
" When I first started in the industry, there were - this is prior to the era of computer graphics and all these digital tools - there were some pretty rigid, technologically imposed limitations about how you shoot things, because if you didn't shoot 'em the right way, you couldn't make the shot work. "
John Knoll
Work
Digital
Right
" Reacting is so important to the craft of acting. "
John Knoll
Acting
Craft
Important
" A spacecraft cockpit interior is a set where there are a lot of little techy bits, control panels and graphics displays, and other things that are kind of a job to manufacture well. "
John Knoll
Kind
Well
Job
" The way that Lucasfilm used ILM was George never restricted his thinking to things that he knew could be executed with the tools at the time. He would write what he thought would be cool and what he wanted from a storytelling standpoint with the assumption that, 'Well, they'll figure it out!' "
John Knoll
Thought
Tools
Cool
" There's no reason to think Disney is going to stop wanting to make 'Star Wars' movies if there's quality and there's interest. It has unlimited potential. It has a huge number of characters, worlds... It's a massive playground. "
John Knoll
Stop
Think
Quality
" Visual-effects shots should flow into the rest of the live action, and you shouldn't be able to see a difference. "
John Knoll
You
Live
Rest
" You can hardly turn around and not see something that was done in Photoshop. "
John Knoll
Done
Turn
You
" When I was a kid, I built miniatures, and that was actually the first thing I did professionally in the film industry. It was a demonstrable skill that I had, so I worked as a model maker. "
John Knoll
Model
First
Industry
" Almost everything I've been paid to do was something that was largely self-taught. "
John Knoll
Almost
Something
Been
" You have to do what the story demands, but inside of those constraints, I try to inject as much realistic physics as I'm allowed to. "
John Knoll
You
Story
Physics
" 'Phantom Menace' was a huge project. It was the biggest visual effects production ever done at that point, and it was a little scary how big it was and how many unknown technologies had to be developed to do that work. "
John Knoll
Work
Done
Big
" Ideally, you will never know that you're seeing a computer-generated car. "
John Knoll
Know
Car
Never
" I've been lucky enough in my career to have opportunities to revisit things that meant a lot to me in childhood. "
John Knoll
Opportunities
Me
Childhood
" ILM was the first company that I had worked at that had a computer-graphics division. "
John Knoll
Company
Worked
Had