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" You have to do what the story demands, but inside of those constraints, I try to inject as much realistic physics as I'm allowed to. "
John Knoll
You
Story
Physics
Related Quotes:
" 'Phantom Menace' was a huge project. It was the biggest visual effects production ever done at that point, and it was a little scary how big it was and how many unknown technologies had to be developed to do that work. "
John Knoll
Work
Done
Big
" Every film tries to advance the state of the art, at least a little bit. Brand new techniques? A lot of them are just evolutionary: we're just building on something that's like something we've done before and just trying to do it a little bit better or make it a little bit more realistic. "
John Knoll
Trying
Art
Better
" As Lucasfilm is developing IP and we're working on our projects, we should be using those films to advance the ball further down the field and to make things better for the rest of the company and the rest of the industry. "
John Knoll
Rest
Down
Better
" I've gone through a whole series of careers where something started as a hobby of some kind. Almost everything I've been paid to do was something that was largely self-taught. "
John Knoll
Kind
Hobby
Gone
" I have three daughters who grew up while I was working on the special editions and the prequels. They got to be big 'Star Wars' fans. And, you know, I would see them identifying with a lot of the male characters, and I just thought, 'Star Wars' could use more good strong female leads.' "
John Knoll
Know
Thought
You
" A lot of filmmakers understand that the work is done digitally, and it's technically possible to change it late in the game. "
John Knoll
Change
Done
Game
" I certainly have opinions about things, but we're a service organization. Our job is to try and realize the director's vision. "
John Knoll
Job
Organization
Try
" Imagine a 'Mission: Impossible'-style spy or infiltration mission into the core, the very heart of the Empire's military-industrial complex, the most secure facility in the Empire. You have a small band of experts with complementary skills who, together, are able to do these amazing things. "
John Knoll
Heart
Amazing
Together
" Life's too short to be spending all your waking hours doing something you're not excited about. And when people are that excited, you can see it in the work. "
John Knoll
People
You
Work
" There's no reason to think Disney is going to stop wanting to make 'Star Wars' movies if there's quality and there's interest. It has unlimited potential. It has a huge number of characters, worlds... It's a massive playground. "
John Knoll
Stop
Think
Quality
" Often if a picture is in trouble one way or another, there are ways to salvage it, through reshoots or whatever. "
John Knoll
Through
Picture
Way
" When I was a kid, I built miniatures, and that was actually the first thing I did professionally in the film industry. It was a demonstrable skill that I had, so I worked as a model maker. "
John Knoll
Model
First
Industry
" It's harder to get your second picture than it is to get your first one. "
John Knoll
First
Second
Picture
" We were in an atmosphere in the household that you could accomplish anything you set your mind to. If you were willing to put in the hard work, nothing was beyond your grasp. "
John Knoll
You
Accomplish
Hard Work
" 'Pacific Rim,' for me, was a chance to touch on those old Toho monster movies. 'Godzilla' and 'Rodan'... and then 'Ultraman' and 'Robotech' and all those kinds of things. "
John Knoll
Me
Monster
Old
" In animation, you can often defer decisions or make changes later. "
John Knoll
Changes
Decisions
Make
" Reacting is so important to the craft of acting. "
John Knoll
Acting
Craft
Important
" It's part of the culture at ILM and at Lucasfilm that the work is better when you collaborate, you know. There's this culture of open exchange, a wonderful ego-free sharing of ideas and talent. "
John Knoll
Work
Culture
Ideas
" You can hardly turn around and not see something that was done in Photoshop. "
John Knoll
Done
Turn
You
" Any tool can be used for good or bad. It's really the ethics of the artist using it. "
John Knoll
Ethics
Artist
Good
" Eighty percent of my job is to ask the question, 'If this were real, what would it look like?' "
John Knoll
Job
Like
Ask
" I think it's an important part of the visual effects supervisor's job to get really deeply embedded in production and keep us all focused on trying to generate the best result. I'm not proprietary about, 'I would rather do this effect than let physical effects do it.' No, let's do the smartest thing for the movie. "
John Knoll
Job
Us
Important
" It's definitely an issue if the actor has passed away without stating any intention or desire about how his or her likeness should be dealt with. Then it falls to their estate. That's a problem that will start solving itself. Now the technology exists, and actors are aware of this and can make their wishes known. "
John Knoll
Problem
Desire
Now
" I read a magazine called 'Cinefantastique' that had just come out with a making of 'Star Wars' issue. They had some very long and detailed interviews with a whole bunch of people at ILM. I think I memorized that whole magazine. "
John Knoll
Interviews
Think
Star
" A lot of us got into the industry because of 'Star Wars,' and we all have this love of the original source material. "
John Knoll
Star
Us
Got
" In high school and college, I'd set a bunch of goals for myself. I wanted to be the lead effects supervisor on one of these really big, innovative visual effects productions, something on the scale of a 'Star Wars' movie. And I wanted to work on a project that wins the Academy Award for best visual effects. "
John Knoll
Myself
Goals
School
" I loved movies. In particular, I loved movies depicting places and events that obviously you couldn't have gone out and shot. It was obvious you were looking at something that had been manufactured in some way. I was fascinated by that. "
John Knoll
Looking
Events
Loved
" I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar. "
John Knoll
Control
Started
Own
" When I first started in the industry, there were - this is prior to the era of computer graphics and all these digital tools - there were some pretty rigid, technologically imposed limitations about how you shoot things, because if you didn't shoot 'em the right way, you couldn't make the shot work. "
John Knoll
Work
Digital
Right
" As soon as you take your hobby and make it into your profession, it sort of kills it as a hobby. "
John Knoll
Hobby
Profession
Soon