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All Quotes by author - Ed Catmull
" After Pixar's 2006 merger with the Walt Disney Company, its CEO, Bob Iger, asked me, chief creative officer John Lasseter, and other Pixar senior managers to help him revive Disney Animation Studios. The success of our efforts prompted me to share my thinking on how to build a sustainable creative organization. "
Creative
Success
Thinking
" A hallmark of a healthy creative culture is that its people feel free to share ideas, opinions, and criticisms. Our decision-making is better when we draw on the collective knowledge and unvarnished opinions of the group. "
Culture
Creative
Knowledge
" A movie contains literally tens of thousands of ideas. They're in the form of every sentence; in the performance of each line; in the design of characters, sets, and backgrounds; in the locations of the camera; in the colors, the lighting, the pacing. "
Line
Ideas
Colors
" Are the Simpsons cool? They are, and that is crude 2D animation. "
The Simpsons
Crude
Animation
" As I look back on my career, I had a goal, which was to build the first feature computer-animated film. "
Build
Back
Look
" At heart, we believe that the films that work well are the films that do touch people emotionally. "
People
Work
Touch
" At Pixar, we believe strongly that filmmakers should develop ideas they are passionate about. This may sound like a no-brainer, but in fact in Hollywood, the big movie studios have whole departments devoted to acquiring and developing projects that will only later be paired with a director-for-hire. "
Hollywood
Believe
Passionate
" Believe me, sequels are just as hard to make as original films. "
Make
Hard
Believe
" Candor is the key to collaborating effectively. Lack of candor leads to dysfunctional environments. "
Candor
Dysfunctional
Lack
" Communication needs to be between anybody at any time, which means it needs to happen out of the structure and out of order. "
Communication
Structure
Happen
" Creative ideas aren't like Jenga blocks, where they fall apart and you've got to start from scratch, though it can feel that way. "
Creative
You
Start
" Encourage people to mingle, meet, and communicate. "
Meet
People
Mingle
" Every one of our films, when we start off, they suck... our job is to take it from something that sucks to something that doesn't suck. That's the hard part. "
Off
Start
Suck
" Everything's interconnected. That's the way life is. "
Everything
Interconnected
Life
" For me, one of the great tragedies is the conclusion studios have drawn about traditional animation. I believe that 2D animation could be just as vital as it ever was. I think the problem has been with the stories. "
Great
Think
Problem
" I actually feel awkward being at the center of attention. "
Being
Feel
Attention
" I apply the term 'creativity' broadly... it's problem solving. We are all faced with problems, and we have to address them and think of something new, and that's where creativity comes in. "
Creativity
Problem
Problems
" I can't look at 'WALL-E' or 'Finding Nemo' or 'Up' and look at in the same way as people outside of the company would look at it. Each one of them had angst. "
Way
Look
People
" I did like 'Despicable Me.' I thought it was quite good. "
Despicable
Me
Did
" I don't think most of our films should be realistic, but you want that as an artistic possibility. Then, the artist can take the realism of the world and push it in ways that we can connect with. "
You
Artist
Push
" If something works, you shouldn't do it again. We want to do something that is new, original - something where there's a good chance of failure. "
Want
Chance
Failure
" If you put out 20 films, you hope that a number are successful. It's like human reproduction versus frog reproduction. Frogs produce thousands and hope a few succeed. Humans don't produce many babies but put a lot of energy into them, which is kind of where we are. They still don't always succeed, but you try a lot harder. "
Energy
You
Hope
" If you're a director presenting a new idea, and the person who can judge whether or not it goes ahead is in the room, that makes you somewhat defensive. "
You
Judge
New
" If you see a bad live action film, what are the conclusions you draw? Typically, it is that they made a bunch of mistakes, a bad script, wrong casting. You get into 2D, and you get a few films that are not strong films. And what is the conclusion? That it's 2D? I beg to differ. It's a convenient excuse, but it's just wrong. "
Bad
You
Action
" I know that with most companies that have a lot of success, it tends to throw you off, and you can become more conservative. One of our questions is, How do we keep from being pulled into conservatism because we're afraid of not being successful again? "
Questions
Afraid
Know
" I liked the first 'Kung Fu Panda.' "
Liked
First
Kung
" I love solving the problems of having groups work together and removing barriers. But to actually turn around and be in the center of that is an awkward place to be. "
Place
Love
Work
" In life,you're going to have risk, so you have to say, 'My attitude going forward is how to I fix the problem.' And it's not trying to cling onto the past. When I look around, most problems happen because people are trying to cling onto the past. "
Past
Problems
People
" In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science. "
School
University
Science
" I started off life at Pixar with interesting technical problems. But as time has moved on, I found that the social and management problem was far more complex and interesting. "
Problems
Life
Management
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