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" Believe me, sequels are just as hard to make as original films. "
Ed Catmull
Make
Hard
Believe
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" If you're a director presenting a new idea, and the person who can judge whether or not it goes ahead is in the room, that makes you somewhat defensive. "
Ed Catmull
You
Judge
New
" Technical understanding should be a core competency of any company. "
Ed Catmull
Company
Core
Technical
" Outsourcing, in and of itself, isn't responsible for the erosion of America's high tech infrastructure. The short-term thinking that led to a lot of bad outsourcing decisions is the root cause. And short-term thinking isn't a problem confined to the executive suite. It's a problem in Washington and in our society as a whole. "
Ed Catmull
Society
Thinking
America
" If you see a bad live action film, what are the conclusions you draw? Typically, it is that they made a bunch of mistakes, a bad script, wrong casting. You get into 2D, and you get a few films that are not strong films. And what is the conclusion? That it's 2D? I beg to differ. It's a convenient excuse, but it's just wrong. "
Ed Catmull
Bad
You
Action
" I know that with most companies that have a lot of success, it tends to throw you off, and you can become more conservative. One of our questions is, How do we keep from being pulled into conservatism because we're afraid of not being successful again? "
Ed Catmull
Questions
Afraid
Know
" When I see a film, I'll remember that there was a time when it wasn't working, and there was some pain and angst in order to get it to work. "
Ed Catmull
Work
Pain
Time
" I worked closely with Steve Jobs for twenty-six years. To this day, for all that has been written about him, I don't believe that any of it comes close to capturing the man I knew. "
Ed Catmull
Years
Him
Day
" We need to remember we're always a lot more wrong than we think. "
Ed Catmull
Always
Remember
Think
" The desire to avoid meltdowns actually is one of the things that screws up live-action films. "
Ed Catmull
Avoid
Actually
Things
" When I was young, it was television that was taking off, and so you had people worried that people were spending too much time watching television. "
Ed Catmull
You
People
Television
" Creative ideas aren't like Jenga blocks, where they fall apart and you've got to start from scratch, though it can feel that way. "
Ed Catmull
Creative
You
Start
" One term that's used in this industry a lot is this notion of 'feeding the beast.' You've got all of these people whose livelihoods are dependent on it. There are enormous pressures to keep material going into it, and the pressures to feed it are not irrational. They're the basis of your business. "
Ed Catmull
Beast
Got
People
" At Pixar, we believe strongly that filmmakers should develop ideas they are passionate about. This may sound like a no-brainer, but in fact in Hollywood, the big movie studios have whole departments devoted to acquiring and developing projects that will only later be paired with a director-for-hire. "
Ed Catmull
Hollywood
Believe
Passionate
" Encourage people to mingle, meet, and communicate. "
Ed Catmull
Meet
People
Mingle
" In life,you're going to have risk, so you have to say, 'My attitude going forward is how to I fix the problem.' And it's not trying to cling onto the past. When I look around, most problems happen because people are trying to cling onto the past. "
Ed Catmull
Past
Problems
People
" I started off life at Pixar with interesting technical problems. But as time has moved on, I found that the social and management problem was far more complex and interesting. "
Ed Catmull
Problems
Life
Management
" As I look back on my career, I had a goal, which was to build the first feature computer-animated film. "
Ed Catmull
Build
Back
Look
" The Braintrust developed organically out of the rare working relationship among the five men who led and edited the production of 'Toy Story' - John Lasseter, Andrew Stanton, Pete Docter, Lee Unkrich, and Joe Ranft. "
Ed Catmull
Toy
Men
Relationship
" In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science. "
Ed Catmull
School
University
Science
" I don't think most of our films should be realistic, but you want that as an artistic possibility. Then, the artist can take the realism of the world and push it in ways that we can connect with. "
Ed Catmull
You
Artist
Push
" It is only by trying new things that we can hope to create products that are original. Don't just say those words; act like you believe them. "
Ed Catmull
Believe
Words
You
" One reason for keeping Disney animation separate from Pixar was that by solving their own problems when they finished a film, Disney could say, 'Nobody bailed us out; we did it.' And it's a very important social thing for them to do that. "
Ed Catmull
Important
Nobody
Own
" A movie contains literally tens of thousands of ideas. They're in the form of every sentence; in the performance of each line; in the design of characters, sets, and backgrounds; in the locations of the camera; in the colors, the lighting, the pacing. "
Ed Catmull
Line
Ideas
Colors
" Everything's interconnected. That's the way life is. "
Ed Catmull
Everything
Interconnected
Life
" Programmers are very creative people. And animators are problem solvers, just as programmers are. "
Ed Catmull
Problem
Creative
Just
" Are the Simpsons cool? They are, and that is crude 2D animation. "
Ed Catmull
The Simpsons
Crude
Animation
" Candor is the key to collaborating effectively. Lack of candor leads to dysfunctional environments. "
Ed Catmull
Candor
Dysfunctional
Lack
" Pixar is a community in the true sense of the word. We think that lasting relationships matter, and we share some basic beliefs: Talent is rare. "
Ed Catmull
Matter
True
Think
" Lucasfilm has always had an openness to technology. "
Ed Catmull
Technology
Always
Had
" I apply the term 'creativity' broadly... it's problem solving. We are all faced with problems, and we have to address them and think of something new, and that's where creativity comes in. "
Ed Catmull
Creativity
Problem
Problems