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" If something works, you shouldn't do it again. We want to do something that is new, original - something where there's a good chance of failure. "
Ed Catmull
Want
Chance
Failure
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" I love solving the problems of having groups work together and removing barriers. But to actually turn around and be in the center of that is an awkward place to be. "
Ed Catmull
Place
Love
Work
" One reason for keeping Disney animation separate from Pixar was that by solving their own problems when they finished a film, Disney could say, 'Nobody bailed us out; we did it.' And it's a very important social thing for them to do that. "
Ed Catmull
Important
Nobody
Own
" If you're a director presenting a new idea, and the person who can judge whether or not it goes ahead is in the room, that makes you somewhat defensive. "
Ed Catmull
You
Judge
New
" Communication needs to be between anybody at any time, which means it needs to happen out of the structure and out of order. "
Ed Catmull
Communication
Structure
Happen
" I know that with most companies that have a lot of success, it tends to throw you off, and you can become more conservative. One of our questions is, How do we keep from being pulled into conservatism because we're afraid of not being successful again? "
Ed Catmull
Questions
Afraid
Know
" Look at the computer industry. I've watched a lot of companies come and go, some that were right at the pinnacle of their success. "
Ed Catmull
Come And Go
Look
Go
" Pixar is a community in the true sense of the word. We think that lasting relationships matter, and we share some basic beliefs: Talent is rare. "
Ed Catmull
Matter
True
Think
" I can't look at 'WALL-E' or 'Finding Nemo' or 'Up' and look at in the same way as people outside of the company would look at it. Each one of them had angst. "
Ed Catmull
Way
Look
People
" At Pixar, we believe strongly that filmmakers should develop ideas they are passionate about. This may sound like a no-brainer, but in fact in Hollywood, the big movie studios have whole departments devoted to acquiring and developing projects that will only later be paired with a director-for-hire. "
Ed Catmull
Hollywood
Believe
Passionate
" With every one of our films, we try to touch emotions, but we don't try to touch the same emotions each time. "
Ed Catmull
Try
Our
Emotions
" We'll fund a project even if I'm skeptical because I'd rather be proven wrong by somebody on the inside than by somebody on the outside. "
Ed Catmull
Project
Inside
Because
" If you put out 20 films, you hope that a number are successful. It's like human reproduction versus frog reproduction. Frogs produce thousands and hope a few succeed. Humans don't produce many babies but put a lot of energy into them, which is kind of where we are. They still don't always succeed, but you try a lot harder. "
Ed Catmull
Energy
You
Hope
" Outsourcing, in and of itself, isn't responsible for the erosion of America's high tech infrastructure. The short-term thinking that led to a lot of bad outsourcing decisions is the root cause. And short-term thinking isn't a problem confined to the executive suite. It's a problem in Washington and in our society as a whole. "
Ed Catmull
Society
Thinking
America
" Lucasfilm has always had an openness to technology. "
Ed Catmull
Technology
Always
Had
" Believe me, sequels are just as hard to make as original films. "
Ed Catmull
Make
Hard
Believe
" One of Pixar's key mechanisms is the Braintrust, which we rely on to push us toward excellence and to root out mediocrity. It is our primary delivery system for straight talk. "
Ed Catmull
Excellence
Talk
Push
" Linear narrative is an artfully-directed telling of a story, where the lighting and the sound is all for a very clear purpose. You're not just wandering around in the world. "
Ed Catmull
You
Sound
Story
" The Pixar name means more than any other name. It's very important to us to keep that name at a high level. "
Ed Catmull
High
More
Name
" In life,you're going to have risk, so you have to say, 'My attitude going forward is how to I fix the problem.' And it's not trying to cling onto the past. When I look around, most problems happen because people are trying to cling onto the past. "
Ed Catmull
Past
Problems
People
" Creative ideas aren't like Jenga blocks, where they fall apart and you've got to start from scratch, though it can feel that way. "
Ed Catmull
Creative
You
Start
" The problem is some of our riskier films just don't make as much money. But if you only make films that will just be commercially successful, then you can also sink yourself as a studio. "
Ed Catmull
You
Money
Problem
" A movie contains literally tens of thousands of ideas. They're in the form of every sentence; in the performance of each line; in the design of characters, sets, and backgrounds; in the locations of the camera; in the colors, the lighting, the pacing. "
Ed Catmull
Line
Ideas
Colors
" We need business leaders who have a respect for technical issues even if they don't have technical backgrounds. In a lot of U.S. industries, including cars and even computers, many managers don't think of technology as a core competency, and this attitude leads them to farm out technical issues. "
Ed Catmull
Respect
Business
Attitude
" As I look back on my career, I had a goal, which was to build the first feature computer-animated film. "
Ed Catmull
Build
Back
Look
" When I was young, it was television that was taking off, and so you had people worried that people were spending too much time watching television. "
Ed Catmull
You
People
Television
" For me, one of the great tragedies is the conclusion studios have drawn about traditional animation. I believe that 2D animation could be just as vital as it ever was. I think the problem has been with the stories. "
Ed Catmull
Great
Think
Problem
" It is only by trying new things that we can hope to create products that are original. Don't just say those words; act like you believe them. "
Ed Catmull
Believe
Words
You
" What happened in the early days of Disney is that Walt Disney used all of the new technologies as they came out. When matting came out, they adopted it. They adopted sound and color and xerography. Walt did that. And then, when he died, people began to think that this is just about making films, so they stopped bringing in new technologies. "
Ed Catmull
People
New
Early
" We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same as a linear narrative. "
Ed Catmull
Games
Narrative
Own
" Programmers are very creative people. And animators are problem solvers, just as programmers are. "
Ed Catmull
Problem
Creative
Just