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" I used to teach animation history classes at the University of Texas, and I wrote my master's thesis on cartoons. I just love cartoons. "
Warren Spector
Teach
History
Texas
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" I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking. "
Warren Spector
My Life
People
Think
" For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration. "
Warren Spector
Situation
Kind
Celebration
" I was lucky enough to go to an all-boys prep school in upstate New York that had a film program, so we had access to 16mm Bolex cameras, Nagra sound recorders, Arriflex cameras. We even had an Oxberry animation stand! "
Warren Spector
Stand
School
Lucky
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" I would love to take 'Ultimata Underworld' and literally update the graphics. "
Warren Spector
Graphics
Would
Update
" I want content that is relevant to my life, that is relevant to me, that is set in the real world. "
Warren Spector
My Life
World
Content
" Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse. "
Warren Spector
Story
Adventure
Teacher
" The more people who game, the better for everyone. "
Warren Spector
More
Better
Everyone
" If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane. "
Warren Spector
Credit
Development
Effort
" I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do! "
Warren Spector
Yourself
World
Win Or Lose
" I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question. "
Warren Spector
Game
Exploration
Got
" It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you. "
Warren Spector
Choices
Me
Story
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
Warren Spector
Want
Right
Reach
" The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy. "
Warren Spector
End
Worth
Experience
" The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience. "
Warren Spector
Reality
Experience
Game
" The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away. "
Warren Spector
Never
Feel
History
" My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say. "
Warren Spector
Video Games
Long
Restaurant
" I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?' "
Warren Spector
Why
Audience
Toy
" I don't even make multiplayer games much, so dealing with multiple characters is something new for me - or, rather, something I've had to recall from my days as a roleplaying adventure designer where the party was everything! "
Warren Spector
Me
Adventure
Days
" On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection. "
Warren Spector
Job
Feeling
Small
" I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do. "
Warren Spector
World
Best
Care
" I was an independent developer and started Junction Point in January of 2005. "
Warren Spector
Started
Point
January
" Used games allow more people, specifically younger people, to become game fans because of the lower price point. "
Warren Spector
Game
People
Price
" I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds. "
Warren Spector
Creating
My Own
Video Games
" I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes. "
Warren Spector
Business
Machine
See
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Warren Spector
Courage
Scared
Much
" I'm a big believer in pushing things too far and forcing people to pull you back. "
Warren Spector
Big
You
Back
" Gamers are everywhere, coming in all ages and genders, and developers have grown up, too. "
Warren Spector
Developers
Coming
Gamers
" The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s. "
Warren Spector
Doing
Been
Choice
" I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why. "
Warren Spector
Never
Why
People