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" The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s. "
Warren Spector
Doing
Been
Choice
Related Quotes:
" I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds. "
Warren Spector
Creating
My Own
Video Games
" We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does. "
Warren Spector
Situation
Up
You
" For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration. "
Warren Spector
Situation
Kind
Celebration
" Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that. "
Warren Spector
Games
Someone
Time
" If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be. "
Warren Spector
Reach
Thinking
Used
" The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices. "
Warren Spector
Games
Need
You
" The 'DuckTales' ensemble is clearly critical. There's the core set of characters - Scrooge, Webby, Launchpad, Huey, Dewey and Louie... Plus there's Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge. "
Warren Spector
Core
Cast
Plus
" I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge. "
Warren Spector
Good And Evil
Evil
World
" Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right? "
Warren Spector
Earth
Pressure
Amazing
" The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away. "
Warren Spector
Never
Feel
History
" I have no interest in guys who wear armor and swing big swords. "
Warren Spector
Armor
Big
Interest
" Used games allow more people, specifically younger people, to become game fans because of the lower price point. "
Warren Spector
Game
People
Price
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Warren Spector
Courage
Scared
Much
" I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore. "
Warren Spector
Enough
Winner
Think
" Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before. "
Warren Spector
Deserve
Will
Need
" I would love to take 'Ultimata Underworld' and literally update the graphics. "
Warren Spector
Graphics
Would
Update
" I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do. "
Warren Spector
World
Best
Care
" Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll. "
Warren Spector
Rock
Television
Grow
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" The only morality I'm interested in is the morality between your ears, between each player's ears, because that's the interesting thing to me. "
Warren Spector
Interesting
Only
Morality
" As far as the timing, well, I'd write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game. "
Warren Spector
Game
Think
People
" In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white. "
Warren Spector
Character
Black And White
Black
" I'm a Nintendo geek, so I'm a pretty big Nintendo fan. "
Warren Spector
Fan
Nintendo
Geek
" I conceived the original 'Deus Ex' and was the project director on the game. "
Warren Spector
Game
Director
Original
" I said to myself as Junction Point embarked on the Epic Mickey journey that, worst case, we'd be 'a footnote in Disney history.' Looking back on it, I think we did far better than that. "
Warren Spector
History
Myself
Looking Back
" I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore. "
Warren Spector
Go
Alien
Earth
" Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game. "
Warren Spector
You
Think
Reality
" I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math! "
Warren Spector
Think
Time
Size
" I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?' "
Warren Spector
Why
Audience
Toy
" I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine. "
Warren Spector
Without
Think
Game