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" The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future. "
Warren Spector
Over
Future
Sad
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" My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say. "
Warren Spector
Video Games
Long
Restaurant
" The more people who game, the better for everyone. "
Warren Spector
More
Better
Everyone
" Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse. "
Warren Spector
Story
Adventure
Teacher
" I would love to take 'Ultimata Underworld' and literally update the graphics. "
Warren Spector
Graphics
Would
Update
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" I'm a huge fan of e-books, but the more I buy and download, the more I worry that someone could just take them all away from me. "
Warren Spector
Away
Fan
Me
" I was an independent developer and started Junction Point in January of 2005. "
Warren Spector
Started
Point
January
" When you're dealing with a new platform, the real trick is just getting the game running. "
Warren Spector
Just
Game
You
" The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen. "
Warren Spector
First
Most
Pretty
" I think there's always room for more innovation and new things. "
Warren Spector
Think
New Things
Innovation
" I've done a pretty good job of hitting 18-34-year-old males, and not such a good job of reaching kids. Disney has done a great job of reaching kids, but maybe not the 18-34-year-olds. I figure I can learn a lot from Disney, and maybe, I don't know, they can learn a lot from me. "
Warren Spector
Me
Good
Done
" Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games. "
Warren Spector
Games
Hey
Buy
" I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun. "
Warren Spector
Shown
Think
Thief
" We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do? "
Warren Spector
Live
You
World
" The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices. "
Warren Spector
Games
Need
You
" I'm a big believer in pushing things too far and forcing people to pull you back. "
Warren Spector
Big
You
Back
" Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz. "
Warren Spector
Interesting
Rights
Lost
" We're not going to do a Facebook game aimed at 35-year old women about farming. "
Warren Spector
Old
Women
Farming
" The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible. "
Warren Spector
Experience
You
Creative
" I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money. "
Warren Spector
Game
Anything
Money
" For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration. "
Warren Spector
Situation
Kind
Celebration
" The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s. "
Warren Spector
Doing
Been
Choice
" If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane. "
Warren Spector
Credit
Development
Effort
" I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore. "
Warren Spector
Go
Alien
Earth
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Warren Spector
Courage
Scared
Much
" I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds. "
Warren Spector
Creating
My Own
Video Games
" I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy. "
Warren Spector
Business
Thought
Storm
" For me, the cool thing is doing things that could only be done in gaming. "
Warren Spector
Things
Cool
Doing
" Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right? "
Warren Spector
Earth
Pressure
Amazing
" I often get painted as the guy who's trying to tell other people what to make and what to like, and that's really not my goal, but I believe so passionately that games can be more than a lot of people think they can. "
Warren Spector
People
Think
Trying