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" Game music has a purpose and it does incorporate sound effects. "
Shigeru Miyamoto
Music
Sound
Purpose
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" This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description. "
Shigeru Miyamoto
Creative
Stand Up
Mind
" What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise. "
Shigeru Miyamoto
Opportunities
People
Today
" It would be a joy for me if someone who was working with me became a big success. "
Shigeru Miyamoto
Joy
Working
Someone
" Japanese people have a funny habit of abbreviating names. "
Shigeru Miyamoto
Funny
People
Names
" Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. "
Shigeru Miyamoto
Anything
Living
Play
" Nowadays I think it's really important that designers are really unique and individual. "
Shigeru Miyamoto
Unique
Individual
Important
" I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults. "
Shigeru Miyamoto
Inside
Heart
Child
" I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more. "
Shigeru Miyamoto
Active
Swimming
Sports
" Video games are bad for you? That's what they said about rock-n-roll. "
Shigeru Miyamoto
Bad
Video Games
You
" I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames. "
Shigeru Miyamoto
People
Trying
Movies
" Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues. "
Shigeru Miyamoto
Internet
People
Single
" I try not so much to create new characters and worlds but to create new game-play experiences. "
Shigeru Miyamoto
Create
New
Much
" Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system. "
Shigeru Miyamoto
Now
Game
Desk
" Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career. "
Shigeru Miyamoto
Career
Content
Experience
" When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too. "
Shigeru Miyamoto
People
Enjoy
Today
" There's definitely space for uniqueness in a home console. "
Shigeru Miyamoto
Home
Uniqueness
Space
" Of course, I have my own limits as to how much game software I can take care of at any one time. "
Shigeru Miyamoto
Own
Limits
Game
" There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story. "
Shigeru Miyamoto
Scary
Ghost
You
" Players are artists who create their own reality within the game. "
Shigeru Miyamoto
Who
Within
Reality
" My days all follow much the same pattern. They are structured and typical. "
Shigeru Miyamoto
Days
Same
Pattern
" People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. "
Shigeru Miyamoto
Good
Think
Taste
" When I create a game, I try to focus more on the emotions that the player experiences during the game play. "
Shigeru Miyamoto
Emotions
Create
Play
" I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. "
Shigeru Miyamoto
Think
Feedback
Create
" I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well. "
Shigeru Miyamoto
Know
Looking
Reading
" I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve. "
Shigeru Miyamoto
Thought
People
Create
" Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D! "
Shigeru Miyamoto
Two
World
Normal
" I wanted to make something very unique, something very different. "
Shigeru Miyamoto
Different
Something
Unique
" I'd like to be known as the person who saw things from a different point of view to others. "
Shigeru Miyamoto
Who
View
Point Of View
" Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. "
Shigeru Miyamoto
Challenge
Easy
Path
" Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. "
Shigeru Miyamoto
Magic
Game
Games