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" I want to continue making things. "
Hideo Kojima
Things
Continue
Making
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" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
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" When I was small, I was always thinking about different worlds in my head. "
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" My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. "
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" I won't make games with senseless violence. There has to be a reason for it, such as war. "
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" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
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" There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. "
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" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
Hideo Kojima
Bathroom
You
Disneyland
" I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. "
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Day
Always
See
" With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. "
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Over
Game
Even
" My parents were born in the 1930s, and they experienced the air raids on Tokyo. "
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Parents
Air
1930s
" I have to have a creative role; otherwise, I simply wouldn't come into work. "
Hideo Kojima
Role
Come
Work
" I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. "
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Simple
Think
Future
" I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. "
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Movies
Try
Political
" Games shouldn't only be fun. They should teach or spark an interest in other things. "
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Games
Spark
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" My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' "
Hideo Kojima
Lies
Goal
Think
" I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world. "
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Will
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" Personally, I'm not too fond of remakes. "
Hideo Kojima
Fond
Too
Personally
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
You
Direction
Service
" My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. "
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Escape
You
War
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" I believe the game should really feel what the players are feeling and change according to that. "
Hideo Kojima
Change
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Feeling
" One of my first dreams when I was a child was becoming a painter. "
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" 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. "
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" The painter has total control over what they're showing to the viewer. "
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Control
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Painter
" When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' "
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Game
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" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
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Question
Always
World
" You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before. "
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Working
You
Because
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
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Looking Back
Game
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" I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games. "
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" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
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People
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War