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" I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. "
Hideo Kojima
Day
Always
See
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" Personally, I'm not too fond of remakes. "
Hideo Kojima
Fond
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Personally
" As a creator, I always want to betray fans' expectations. "
Hideo Kojima
Always
Betray
Expectations
" My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. "
Hideo Kojima
Escape
You
War
" It's part of my ritual to watch a new film every day, no matter what. It's important to me. "
Hideo Kojima
Every Day
Important
Me
" My games are rather stressful games, where you have to play for a long time. "
Hideo Kojima
Games
Long
Long Time
" I have to have a creative role; otherwise, I simply wouldn't come into work. "
Hideo Kojima
Role
Come
Work
" You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before. "
Hideo Kojima
Working
You
Because
" My parents were born in the 1930s, and they experienced the air raids on Tokyo. "
Hideo Kojima
Parents
Air
1930s
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
Hideo Kojima
Looking Back
Game
Back
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Hideo Kojima
Because
Action
Game
" My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. "
Hideo Kojima
Success
Gear
Metal
" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult
" There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. "
Hideo Kojima
Fight
Games
You
" With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. "
Hideo Kojima
Over
Game
Even
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel. "
Hideo Kojima
Me
People
See
" My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films. "
Hideo Kojima
Me
Parents
Horror
" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Hideo Kojima
Question
Always
World
" There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. "
Hideo Kojima
Perspective
Technology
Art
" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
Hideo Kojima
People
Rivalry
War
" I believe the game should really feel what the players are feeling and change according to that. "
Hideo Kojima
Change
Game
Feeling
" There are so many books and movies I like; I never mention specific ones. "
Hideo Kojima
Never
Movies
Many
" When I was small, I was always thinking about different worlds in my head. "
Hideo Kojima
Small
Thinking
Always
" I won't make games with senseless violence. There has to be a reason for it, such as war. "
Hideo Kojima
Violence
War
Games
" 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. "
Hideo Kojima
Game
Go
Mission
" I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. "
Hideo Kojima
Movies
Try
Political
" I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games. "
Hideo Kojima
Work
People
Love
" I want to continue making things. "
Hideo Kojima
Things
Continue
Making
" One of my first dreams when I was a child was becoming a painter. "
Hideo Kojima
Becoming
Painter
First