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" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
Hideo Kojima
People
Rivalry
War
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" The painter has total control over what they're showing to the viewer. "
Hideo Kojima
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" I believe the game should really feel what the players are feeling and change according to that. "
Hideo Kojima
Change
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Feeling
" There are so many books and movies I like; I never mention specific ones. "
Hideo Kojima
Never
Movies
Many
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
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" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult
" I have to have a creative role; otherwise, I simply wouldn't come into work. "
Hideo Kojima
Role
Come
Work
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" I want to continue making things. "
Hideo Kojima
Things
Continue
Making
" I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. "
Hideo Kojima
Movies
Try
Political
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Hideo Kojima
Question
Always
World
" To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me. "
Hideo Kojima
Friends
Honest
Zombie
" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
Hideo Kojima
Bathroom
You
Disneyland
" Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners. "
Hideo Kojima
Army
Present
Hollywood
" I want to show people how there are variations and different interpretations of good and evil. "
Hideo Kojima
Evil
Good
Want
" My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. "
Hideo Kojima
Escape
You
War
" I don't really want to be a celebrity. "
Hideo Kojima
Celebrity
Want
Really
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
Hideo Kojima
Looking Back
Game
Back
" As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. "
Hideo Kojima
Me
Mind
Process
" Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too. "
Hideo Kojima
Think
Result
Engineering
" I have always had a fascination about what's inside a human being. "
Hideo Kojima
Inside
Always
Had
" Looking back, I am thankful that I didn't go into the film industry. "
Hideo Kojima
I Am
Thankful
Looking Back
" There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. "
Hideo Kojima
Fight
Games
You
" I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games. "
Hideo Kojima
Work
People
Love
" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
" It's part of my ritual to watch a new film every day, no matter what. It's important to me. "
Hideo Kojima
Every Day
Important
Me
" One of my first dreams when I was a child was becoming a painter. "
Hideo Kojima
Becoming
Painter
First
" There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. "
Hideo Kojima
Perspective
Technology
Art
" I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. "
Hideo Kojima
I Am
Design
Unique
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Hideo Kojima
Start
Step
Child
" Personally, I'm not too fond of remakes. "
Hideo Kojima
Fond
Too
Personally