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" I won't make games with senseless violence. There has to be a reason for it, such as war. "
Hideo Kojima
Violence
War
Games
Related Quotes:
" I believe the game should really feel what the players are feeling and change according to that. "
Hideo Kojima
Change
Game
Feeling
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Hideo Kojima
Start
Step
Child
" When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' "
Hideo Kojima
Game
Video Games
Memories
" What I'm really trying to do is create unique characters. "
Hideo Kojima
Characters
Unique
Trying
" My parents were born in the 1930s, and they experienced the air raids on Tokyo. "
Hideo Kojima
Parents
Air
1930s
" As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. "
Hideo Kojima
Me
Mind
Process
" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
" It's part of my ritual to watch a new film every day, no matter what. It's important to me. "
Hideo Kojima
Every Day
Important
Me
" 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. "
Hideo Kojima
Game
Go
Mission
" My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films. "
Hideo Kojima
Me
Parents
Horror
" In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame. "
Hideo Kojima
Yourself
Space
Game
" I have always had a fascination about what's inside a human being. "
Hideo Kojima
Inside
Always
Had
" Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel. "
Hideo Kojima
Me
People
See
" To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me. "
Hideo Kojima
Friends
Honest
Zombie
" I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. "
Hideo Kojima
Day
Always
See
" One of my first dreams when I was a child was becoming a painter. "
Hideo Kojima
Becoming
Painter
First
" There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. "
Hideo Kojima
Perspective
Technology
Art
" Games shouldn't only be fun. They should teach or spark an interest in other things. "
Hideo Kojima
Games
Spark
Fun
" As a creator, I always want to betray fans' expectations. "
Hideo Kojima
Always
Betray
Expectations
" My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' "
Hideo Kojima
Lies
Goal
Think
" I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. "
Hideo Kojima
Simple
Think
Future
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
You
Direction
Service
" My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. "
Hideo Kojima
Success
Gear
Metal
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Hideo Kojima
Because
Action
Game
" If it weren't for Miyamoto-san, I wouldn't be where I am. "
Hideo Kojima
Were
Where
Am
" I don't really want to be a celebrity. "
Hideo Kojima
Celebrity
Want
Really
" Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing. "
Hideo Kojima
Still
People
Many
" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
Hideo Kojima
People
Rivalry
War
" I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world. "
Hideo Kojima
Will
Perfect
Potential
" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult