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" It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you. "
Warren Spector
Choices
Me
Story
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" I'm a big believer in pushing things too far and forcing people to pull you back. "
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Big
You
Back
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
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Want
Right
Reach
" I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun. "
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Shown
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Thief
" I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore. "
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Go
Alien
Earth
" If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be. "
Warren Spector
Reach
Thinking
Used
" I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?' "
Warren Spector
Why
Audience
Toy
" Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company. "
Warren Spector
Place
Here
Company
" I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math! "
Warren Spector
Think
Time
Size
" I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy. "
Warren Spector
Business
Thought
Storm
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why. "
Warren Spector
Never
Why
People
" I'm a Nintendo geek, so I'm a pretty big Nintendo fan. "
Warren Spector
Fan
Nintendo
Geek
" Let me tell you, writing comics is as hard as anything I've ever done - for me, at least. I'm now officially in awe of guys who can crank out multiple books a month and maintain a high level of quality. Comics are completely different than any other medium I've dabbled in. "
Warren Spector
Me
Done
Month
" The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future. "
Warren Spector
Over
Future
Sad
" Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right? "
Warren Spector
Earth
Pressure
Amazing
" Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz. "
Warren Spector
Interesting
Rights
Lost
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Warren Spector
Courage
Scared
Much
" I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds. "
Warren Spector
Creating
My Own
Video Games
" I was an independent developer and started Junction Point in January of 2005. "
Warren Spector
Started
Point
January
" I was lucky enough to go to an all-boys prep school in upstate New York that had a film program, so we had access to 16mm Bolex cameras, Nagra sound recorders, Arriflex cameras. We even had an Oxberry animation stand! "
Warren Spector
Stand
School
Lucky
" For me, the cool thing is doing things that could only be done in gaming. "
Warren Spector
Things
Cool
Doing
" I want content that is relevant to my life, that is relevant to me, that is set in the real world. "
Warren Spector
My Life
World
Content
" I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.' "
Warren Spector
Said
Copy
Games
" I would love to take 'Ultimata Underworld' and literally update the graphics. "
Warren Spector
Graphics
Would
Update
" Before I got into electronic games, I was making table-top games. "
Warren Spector
Making
Before
Electronic
" I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games. "
Warren Spector
iPhone
Alone
Friends
" Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.' "
Warren Spector
Work
You
People
" If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane. "
Warren Spector
Credit
Development
Effort
" My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it. "
Warren Spector
Wife
Comic
Some
" Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll. "
Warren Spector
Rock
Television
Grow