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" I would love to take 'Ultimata Underworld' and literally update the graphics. "
Warren Spector
Graphics
Would
Update
Related Quotes:
" I want content that is relevant to my life, that is relevant to me, that is set in the real world. "
Warren Spector
My Life
World
Content
" Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse. "
Warren Spector
Story
Adventure
Teacher
" The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience. "
Warren Spector
Reality
Experience
Game
" I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do! "
Warren Spector
Yourself
World
Win Or Lose
" I conceived the original 'Deus Ex' and was the project director on the game. "
Warren Spector
Game
Director
Original
" I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money. "
Warren Spector
Game
Anything
Money
" I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge. "
Warren Spector
Good And Evil
Evil
World
" Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.' "
Warren Spector
Everyone
Entertainment
Creative
" The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices. "
Warren Spector
Games
Need
You
" We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do? "
Warren Spector
Live
You
World
" Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.' "
Warren Spector
Work
You
People
" The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen. "
Warren Spector
First
Most
Pretty
" My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out. "
Warren Spector
Joy
Parents
Together
" On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection. "
Warren Spector
Job
Feeling
Small
" Every game has to teach you how to walk, run, talk, use. "
Warren Spector
You
Run
Game
" Kids, adults, men, women, everybody has a relationship with Mickey Mouse. "
Warren Spector
Men
Mickey Mouse
Relationship
" Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it. "
Warren Spector
Development
Problem
You
" I will not support any game that doesn't express what I think is worthwhile. "
Warren Spector
Support
Any
Game
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Warren Spector
Courage
Scared
Much
" If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane. "
Warren Spector
Credit
Development
Effort
" My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say. "
Warren Spector
Video Games
Long
Restaurant
" My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it. "
Warren Spector
Wife
Comic
Some
" The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy. "
Warren Spector
End
Worth
Experience
" I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine. "
Warren Spector
Without
Think
Game
" I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds. "
Warren Spector
Creating
My Own
Video Games
" The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future. "
Warren Spector
Over
Future
Sad
" From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are. "
Warren Spector
Choices
Said
You
" I used to teach animation history classes at the University of Texas, and I wrote my master's thesis on cartoons. I just love cartoons. "
Warren Spector
Teach
History
Texas
" The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made. "
Warren Spector
Through
You
Game
" I said to myself as Junction Point embarked on the Epic Mickey journey that, worst case, we'd be 'a footnote in Disney history.' Looking back on it, I think we did far better than that. "
Warren Spector
History
Myself
Looking Back