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" I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games. "
Warren Spector
iPhone
Alone
Friends
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" Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air. "
Warren Spector
Air
System
Up
" I don't even make multiplayer games much, so dealing with multiple characters is something new for me - or, rather, something I've had to recall from my days as a roleplaying adventure designer where the party was everything! "
Warren Spector
Me
Adventure
Days
" I often get painted as the guy who's trying to tell other people what to make and what to like, and that's really not my goal, but I believe so passionately that games can be more than a lot of people think they can. "
Warren Spector
People
Think
Trying
" Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right? "
Warren Spector
Earth
Pressure
Amazing
" I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore. "
Warren Spector
Enough
Winner
Think
" I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun. "
Warren Spector
Shown
Think
Thief
" In the electronic game world, I know I have a reputation for doing the cyberpunk thing, and for doing the serious epic fantasy thing, but if you go back to when I was a kid, I've been a Disney fan all my life. "
Warren Spector
My Life
Game
World
" Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse. "
Warren Spector
Story
Adventure
Teacher
" Used games allow more people, specifically younger people, to become game fans because of the lower price point. "
Warren Spector
Game
People
Price
" Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games. "
Warren Spector
Games
Hey
Buy
" We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do? "
Warren Spector
Live
You
World
" The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy. "
Warren Spector
End
Worth
Experience
" I'm a big believer in pushing things too far and forcing people to pull you back. "
Warren Spector
Big
You
Back
" The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made. "
Warren Spector
Through
You
Game
" If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be. "
Warren Spector
Reach
Thinking
Used
" I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.' "
Warren Spector
Said
Copy
Games
" My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it. "
Warren Spector
Wife
Comic
Some
" If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane. "
Warren Spector
Credit
Development
Effort
" I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why. "
Warren Spector
Never
Why
People
" I would love to take 'Ultimata Underworld' and literally update the graphics. "
Warren Spector
Graphics
Would
Update
" I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money. "
Warren Spector
Game
Anything
Money
" I will not support any game that doesn't express what I think is worthwhile. "
Warren Spector
Support
Any
Game
" I've done a pretty good job of hitting 18-34-year-old males, and not such a good job of reaching kids. Disney has done a great job of reaching kids, but maybe not the 18-34-year-olds. I figure I can learn a lot from Disney, and maybe, I don't know, they can learn a lot from me. "
Warren Spector
Me
Good
Done
" I have never made a game that wasn't explicitly about empowering players to tell their own story. "
Warren Spector
Game
Never
Own
" On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection. "
Warren Spector
Job
Feeling
Small
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
Warren Spector
Want
Right
Reach
" Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz. "
Warren Spector
Interesting
Rights
Lost
" In cartoons, in movies, time passes differently. There are flashbacks and flashfowards. "
Warren Spector
Time Passes
Time
Differently
" Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it. "
Warren Spector
Development
Problem
You
" For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration. "
Warren Spector
Situation
Kind
Celebration