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" I don't really want to be a celebrity. "
Hideo Kojima
Celebrity
Want
Really
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" My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films. "
Hideo Kojima
Me
Parents
Horror
" With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. "
Hideo Kojima
Over
Game
Even
" As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. "
Hideo Kojima
Me
Mind
Process
" When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' "
Hideo Kojima
Game
Video Games
Memories
" My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. "
Hideo Kojima
Escape
You
War
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" Games shouldn't only be fun. They should teach or spark an interest in other things. "
Hideo Kojima
Games
Spark
Fun
" 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. "
Hideo Kojima
Game
Go
Mission
" I want to continue making things. "
Hideo Kojima
Things
Continue
Making
" If it weren't for Miyamoto-san, I wouldn't be where I am. "
Hideo Kojima
Were
Where
Am
" Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing. "
Hideo Kojima
Still
People
Many
" I won't make games with senseless violence. There has to be a reason for it, such as war. "
Hideo Kojima
Violence
War
Games
" What I'm really trying to do is create unique characters. "
Hideo Kojima
Characters
Unique
Trying
" There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. "
Hideo Kojima
Perspective
Technology
Art
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Hideo Kojima
Question
Always
World
" My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' "
Hideo Kojima
Lies
Goal
Think
" Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too. "
Hideo Kojima
Think
Result
Engineering
" You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before. "
Hideo Kojima
Working
You
Because
" Looking back, I am thankful that I didn't go into the film industry. "
Hideo Kojima
I Am
Thankful
Looking Back
" The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change. "
Hideo Kojima
Next
Aging
Change
" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
" I have to have a creative role; otherwise, I simply wouldn't come into work. "
Hideo Kojima
Role
Come
Work
" I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. "
Hideo Kojima
Movies
Try
Political
" It's part of my ritual to watch a new film every day, no matter what. It's important to me. "
Hideo Kojima
Every Day
Important
Me
" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Hideo Kojima
Start
Step
Child
" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
Hideo Kojima
Bathroom
You
Disneyland
" When I was small, I was always thinking about different worlds in my head. "
Hideo Kojima
Small
Thinking
Always
" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
Hideo Kojima
People
Rivalry
War
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
You
Direction
Service