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" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult
Related Quotes:
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Hideo Kojima
Question
Always
World
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Hideo Kojima
Start
Step
Child
" It's part of my ritual to watch a new film every day, no matter what. It's important to me. "
Hideo Kojima
Every Day
Important
Me
" I want to continue making things. "
Hideo Kojima
Things
Continue
Making
" When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' "
Hideo Kojima
Game
Video Games
Memories
" I don't really want to be a celebrity. "
Hideo Kojima
Celebrity
Want
Really
" Normally, when people compose for film, you give them the film, and they look at it, and they compose it. "
Hideo Kojima
Film
Look
Them
" One of my first dreams when I was a child was becoming a painter. "
Hideo Kojima
Becoming
Painter
First
" As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. "
Hideo Kojima
Me
Mind
Process
" What I'm really trying to do is create unique characters. "
Hideo Kojima
Characters
Unique
Trying
" To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me. "
Hideo Kojima
Friends
Honest
Zombie
" There are so many books and movies I like; I never mention specific ones. "
Hideo Kojima
Never
Movies
Many
" The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change. "
Hideo Kojima
Next
Aging
Change
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
You
Direction
Service
" Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing. "
Hideo Kojima
Still
People
Many
" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
Hideo Kojima
Bathroom
You
Disneyland
" I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. "
Hideo Kojima
I Am
Design
Unique
" My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. "
Hideo Kojima
Escape
You
War
" Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too. "
Hideo Kojima
Think
Result
Engineering
" If it weren't for Miyamoto-san, I wouldn't be where I am. "
Hideo Kojima
Were
Where
Am
" Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel. "
Hideo Kojima
Me
People
See
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
Hideo Kojima
Looking Back
Game
Back
" The painter has total control over what they're showing to the viewer. "
Hideo Kojima
Control
Over
Painter
" I have always had a fascination about what's inside a human being. "
Hideo Kojima
Inside
Always
Had
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Hideo Kojima
Because
Action
Game
" Games shouldn't only be fun. They should teach or spark an interest in other things. "
Hideo Kojima
Games
Spark
Fun
" I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. "
Hideo Kojima
Movies
Try
Political
" Personally, I'm not too fond of remakes. "
Hideo Kojima
Fond
Too
Personally
" I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games. "
Hideo Kojima
Work
People
Love
" With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. "
Hideo Kojima
Over
Game
Even