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" The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen. "
Warren Spector
First
Most
Pretty
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" The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away. "
Warren Spector
Never
Feel
History
" I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time. "
Warren Spector
Want
Been
Games
" The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience. "
Warren Spector
Reality
Experience
Game
" Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it. "
Warren Spector
Development
Problem
You
" I will not support any game that doesn't express what I think is worthwhile. "
Warren Spector
Support
Any
Game
" The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy. "
Warren Spector
End
Worth
Experience
" I'm a Nintendo geek, so I'm a pretty big Nintendo fan. "
Warren Spector
Fan
Nintendo
Geek
" I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math! "
Warren Spector
Think
Time
Size
" People perceive games as being for kids, and I think that perception is going to change. Time is going to take care of that. I mean, we've already won. Games have won; it's inevitable. "
Warren Spector
Perception
Time
Think
" My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say. "
Warren Spector
Video Games
Long
Restaurant
" I conceived the original 'Deus Ex' and was the project director on the game. "
Warren Spector
Game
Director
Original
" Before I got into electronic games, I was making table-top games. "
Warren Spector
Making
Before
Electronic
" In the electronic game world, I know I have a reputation for doing the cyberpunk thing, and for doing the serious epic fantasy thing, but if you go back to when I was a kid, I've been a Disney fan all my life. "
Warren Spector
My Life
Game
World
" I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats. "
Warren Spector
Sunglasses
Know
Night
" I would love to take 'Ultimata Underworld' and literally update the graphics. "
Warren Spector
Graphics
Would
Update
" The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible. "
Warren Spector
Experience
You
Creative
" I said to myself as Junction Point embarked on the Epic Mickey journey that, worst case, we'd be 'a footnote in Disney history.' Looking back on it, I think we did far better than that. "
Warren Spector
History
Myself
Looking Back
" The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future. "
Warren Spector
Over
Future
Sad
" I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.' "
Warren Spector
Said
Copy
Games
" I'm a big believer in pushing things too far and forcing people to pull you back. "
Warren Spector
Big
You
Back
" Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air. "
Warren Spector
Air
System
Up
" Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company. "
Warren Spector
Place
Here
Company
" Gamers are everywhere, coming in all ages and genders, and developers have grown up, too. "
Warren Spector
Developers
Coming
Gamers
" Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz. "
Warren Spector
Interesting
Rights
Lost
" Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse. "
Warren Spector
Story
Adventure
Teacher
" Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.' "
Warren Spector
Work
You
People
" I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy. "
Warren Spector
Business
Thought
Storm
" Used games allow more people, specifically younger people, to become game fans because of the lower price point. "
Warren Spector
Game
People
Price
" We're not going to do a Facebook game aimed at 35-year old women about farming. "
Warren Spector
Old
Women
Farming
" Kids, adults, men, women, everybody has a relationship with Mickey Mouse. "
Warren Spector
Men
Mickey Mouse
Relationship