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" I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them. "
Shigeru Miyamoto
Enjoy
Friends
Reading
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" Of course, I have my own limits as to how much game software I can take care of at any one time. "
Shigeru Miyamoto
Own
Limits
Game
" I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. "
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Think
Feedback
Create
" I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more. "
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Active
Swimming
Sports
" Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think. "
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Think
Job
Seeing
" Game music has a purpose and it does incorporate sound effects. "
Shigeru Miyamoto
Music
Sound
Purpose
" I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it. "
Shigeru Miyamoto
Talk
Problem
You
" I try not so much to create new characters and worlds but to create new game-play experiences. "
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Create
New
Much
" I'd like to be known as the person who saw things from a different point of view to others. "
Shigeru Miyamoto
Who
View
Point Of View
" I think I can make an entirely new game experience, and if I can't do it, some other game designer will. "
Shigeru Miyamoto
New
Experience
Game
" I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products. "
Shigeru Miyamoto
Think
History
Time
" I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all. "
Shigeru Miyamoto
Kind
Work
America
" Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. "
Shigeru Miyamoto
Anything
Living
Play
" When I create a game, I try to focus more on the emotions that the player experiences during the game play. "
Shigeru Miyamoto
Emotions
Create
Play
" I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames. "
Shigeru Miyamoto
People
Trying
Movies
" What I really want to do is be in the forefront of game development once again myself. "
Shigeru Miyamoto
Want
Again
Development
" I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve. "
Shigeru Miyamoto
Thought
People
Create
" What comes next? Super Mario 128? Actually, that's what I want to do. "
Shigeru Miyamoto
Actually
Want
Super
" I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults. "
Shigeru Miyamoto
Inside
Heart
Child
" The obvious objective of video games is to entertain people by surprising them with new experiences. "
Shigeru Miyamoto
Video Games
People
Obvious
" Nowadays I think it's really important that designers are really unique and individual. "
Shigeru Miyamoto
Unique
Individual
Important
" There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. "
Shigeru Miyamoto
Big
Video Games
Think
" A delayed game is eventually good, but a rushed game is forever bad. "
Shigeru Miyamoto
Delayed
Bad
Good
" You can use a lot of different technologies to create something that doesn't really have a lot of value. "
Shigeru Miyamoto
Value
Create
Different
" Players are artists who create their own reality within the game. "
Shigeru Miyamoto
Who
Within
Reality
" Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. "
Shigeru Miyamoto
Magic
Game
Games
" I always try and come up with a clear theme when I'm making a videogame. "
Shigeru Miyamoto
Always
Clear
Up
" Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career. "
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Career
Content
Experience
" Video games are bad for you? That's what they said about rock-n-roll. "
Shigeru Miyamoto
Bad
Video Games
You
" Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health. "
Shigeru Miyamoto
Aging
Problems
More
" I made some games, but I'm pretending like I didn't because they all turned out weird. "
Shigeru Miyamoto
Like
Weird
Pretending