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" Normally, when people compose for film, you give them the film, and they look at it, and they compose it. "
Hideo Kojima
Film
Look
Them
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" My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films. "
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" Personally, I'm not too fond of remakes. "
Hideo Kojima
Fond
Too
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" I want to continue making things. "
Hideo Kojima
Things
Continue
Making
" I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. "
Hideo Kojima
Day
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See
" Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners. "
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Army
Present
Hollywood
" I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. "
Hideo Kojima
Simple
Think
Future
" My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' "
Hideo Kojima
Lies
Goal
Think
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Hideo Kojima
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" Games shouldn't only be fun. They should teach or spark an interest in other things. "
Hideo Kojima
Games
Spark
Fun
" I have always had a fascination about what's inside a human being. "
Hideo Kojima
Inside
Always
Had
" As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. "
Hideo Kojima
Me
Mind
Process
" The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change. "
Hideo Kojima
Next
Aging
Change
" My games are rather stressful games, where you have to play for a long time. "
Hideo Kojima
Games
Long
Long Time
" To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me. "
Hideo Kojima
Friends
Honest
Zombie
" The painter has total control over what they're showing to the viewer. "
Hideo Kojima
Control
Over
Painter
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" I want to show people how there are variations and different interpretations of good and evil. "
Hideo Kojima
Evil
Good
Want
" My parents were born in the 1930s, and they experienced the air raids on Tokyo. "
Hideo Kojima
Parents
Air
1930s
" I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games. "
Hideo Kojima
Work
People
Love
" If it weren't for Miyamoto-san, I wouldn't be where I am. "
Hideo Kojima
Were
Where
Am
" 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. "
Hideo Kojima
Game
Go
Mission
" I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. "
Hideo Kojima
I Am
Design
Unique
" There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. "
Hideo Kojima
Perspective
Technology
Art
" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult
" One of my first dreams when I was a child was becoming a painter. "
Hideo Kojima
Becoming
Painter
First
" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
Hideo Kojima
People
Rivalry
War
" With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. "
Hideo Kojima
Over
Game
Even
" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
" I don't really want to be a celebrity. "
Hideo Kojima
Celebrity
Want
Really
" Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. "
Hideo Kojima
Start
Step
Child