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" What I'm really trying to do is create unique characters. "
Hideo Kojima
Characters
Unique
Trying
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" At Disneyland, you never go 'backstage' - even when you're in the bathroom. "
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You
Disneyland
" There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. "
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Fight
Games
You
" Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners. "
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Army
Present
Hollywood
" I want to continue making things. "
Hideo Kojima
Things
Continue
Making
" In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame. "
Hideo Kojima
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Space
Game
" I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. "
Hideo Kojima
I Am
Design
Unique
" My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films. "
Hideo Kojima
Me
Parents
Horror
" People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R. "
Hideo Kojima
People
Rivalry
War
" I won't make games with senseless violence. There has to be a reason for it, such as war. "
Hideo Kojima
Violence
War
Games
" If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. "
Hideo Kojima
Because
Action
Game
" If it weren't for Miyamoto-san, I wouldn't be where I am. "
Hideo Kojima
Were
Where
Am
" In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. "
Hideo Kojima
Storm
Me
Roads
" In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. "
Hideo Kojima
Question
Always
World
" Stories in which the player doesn't inhabit the main character are difficult for games to handle. "
Hideo Kojima
Handle
Character
Difficult
" There are so many books and movies I like; I never mention specific ones. "
Hideo Kojima
Never
Movies
Many
" Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.' "
Hideo Kojima
You
Direction
Service
" As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. "
Hideo Kojima
Looking Back
Game
Back
" I don't really want to be a celebrity. "
Hideo Kojima
Celebrity
Want
Really
" My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' "
Hideo Kojima
Lies
Goal
Think
" I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. "
Hideo Kojima
Day
Always
See
" To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me. "
Hideo Kojima
Friends
Honest
Zombie
" My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. "
Hideo Kojima
Escape
You
War
" One of my first dreams when I was a child was becoming a painter. "
Hideo Kojima
Becoming
Painter
First
" I always say, 'This will be my last 'Metal Gear.' "
Hideo Kojima
Gear
Will
Say
" There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. "
Hideo Kojima
Perspective
Technology
Art
" I have always had a fascination about what's inside a human being. "
Hideo Kojima
Inside
Always
Had
" I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world. "
Hideo Kojima
Will
Perfect
Potential
" My games are rather stressful games, where you have to play for a long time. "
Hideo Kojima
Games
Long
Long Time
" The painter has total control over what they're showing to the viewer. "
Hideo Kojima
Control
Over
Painter
" When I was small, I was always thinking about different worlds in my head. "
Hideo Kojima
Small
Thinking
Always