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" All schools will end up using game metrics in the future. "
Nolan Bushnell
Game
Schools
End
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" Do I really want to do a mobile game that's one of 300,000, where discoverability is everything? You really have to have a little more sizzle on the steak. I would rather be one of 100 apps for Google Glass than one of 300,000 for iOS and Android. "
Nolan Bushnell
Game
Want
Steak
" These days when you say 'videogame', people think of immersive games that take over your life and require three thumbs to control. My goal is to create games that almost retreat into the background. I'm interested in bringing them back to their role as a social facilitator, the way party games help people to interact. "
Nolan Bushnell
Control
Life
Think
" I believe there are Steve Jobses all around us. Really, what is happening is that they're being edited out of importance. "
Nolan Bushnell
I Believe
Believe
Out
" Hire for passion and intensity; there is training for everything else. "
Nolan Bushnell
Training
Passion
Intensity
" In 1989, SimCity introduced an entirely new brand of game play. "
Nolan Bushnell
Game
New
Entirely
" There are a lot of things about having money that are perceived to be cool but that aren't. Maybe if you're a CEO jerk who likes going coast to coast by himself in a G4, then that's fine. But that's not me. And it never will be. "
Nolan Bushnell
Will
Cool
You
" The idea is to become a best-selling author first and then the rest of my books will be slam dunks. "
Nolan Bushnell
First
Rest
Books
" Selling Atari when I did - I think that's my biggest regret. And I probably should have gotten back heavily into the games business in the late Eighties. But I was operating under this theory at the time that the way to have an interesting life was to reinvent yourself every five or six years. "
Nolan Bushnell
Yourself
Time
Think
" Learning ballroom dancing is great for your brain. But it only works for three to six months. After that, you've got all the benefit you can get, and so you have to move on to yoga, and then Tai Chi, and then bridge, always keeping on the steep part of the learning curve. "
Nolan Bushnell
Learning
Brain
Bridge
" Every company needs to have a skunkworks, to try things that have a high probability of failing. You try to minimize failure, but at the same time, if you're not willing to try things that are inherently risky, you're not going to make progress. "
Nolan Bushnell
Company
You
Time
" People like secrets. Creative people really like secrets. "
Nolan Bushnell
Creative
Secrets
Really
" Atari showed that young people could start big companies. Without that example it would have been harder for Jobs and Bill Gates, and people who came after them, to do what they did. "
Nolan Bushnell
Start
Big
Young
" A good interviewer is able to ferret out what the applicant is really passionate about. Ask them what they do for fun, what they're reading, try and find out if they have a life outside of work. "
Nolan Bushnell
Good
Reading
Life
" I was actually the manager of the games department of an amusement park when I was at college, so I understood the coin-op side of the games business very well. "
Nolan Bushnell
College
Park
Manager
" The truly creative people tend to be outliers. "
Nolan Bushnell
Creative People
People
Creative
" We're moving away from a credentialed society to a merit society. "
Nolan Bushnell
Society
Moving
Merit
" Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place. "
Nolan Bushnell
Place
Energy
Forward
" I try to get a vision of the future, and then I try to figure out where the discontinuities are. "
Nolan Bushnell
Try
Out
Figure
" How about keyboards in your mouth? How fast can you type with your tongue? People will think you're just masticating, when you're really talking to your girlfriend. "
Nolan Bushnell
Mouth
People
You
" I'd love to design a school. "
Nolan Bushnell
School
Love
Design
" In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer. "
Nolan Bushnell
Game
Business
Lost
" The ultimate inspiration is the deadline. "
Nolan Bushnell
Ultimate
Deadline
Inspiration
" Innovation is hard. It really is. Because most people don't get it. Remember, the automobile, the airplane, the telephone, these were all considered toys at their introduction because they had no constituency. They were too new. "
Nolan Bushnell
People
Remember
Innovation
" Radical innovation is difficult to fund. It seems scary. And the really radical things seem even more scary. "
Nolan Bushnell
Scary
Seem
Difficult
" I always loved both 'Breakout' and 'Asteroids' - I thought they were really good games. There was another game called 'Tempest' that I thought was really cool, and it represented a really hard technology. It's probably one of the only colour-vector screens that was used in the computer graphics field at that time. "
Nolan Bushnell
Good
Time
Thought
" Everybody believes in innovation until they see it. Then they think, 'Oh, no; that'll never work. It's too different.' "
Nolan Bushnell
Never
Work
See
" Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference. "
Nolan Bushnell
Everyone
Person
Leadership
" We had some really powerful technology - Atari always was a technology-driven company, and we were very keen on keeping the technological edge on everything. There's a whole bunch of things that we innovated. We made the first computer that did stamps or sprites, we did screen-mapping for the very first time, and a lot of stuff like that. "
Nolan Bushnell
Technology
Always
Time
" I had an awful lot of my soul invested in Atari culture. "
Nolan Bushnell
Invested
Soul
My Soul
" The thing we don't want to do is overstate the benefits, but there is all kinds of proof that exercise, both physical and mental, increases brain activity. "
Nolan Bushnell
Mental
Want
Activity