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" I will not support any game that doesn't express what I think is worthwhile. "
Warren Spector
Support
Any
Game
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" Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.' "
Warren Spector
Work
You
People
" People perceive games as being for kids, and I think that perception is going to change. Time is going to take care of that. I mean, we've already won. Games have won; it's inevitable. "
Warren Spector
Perception
Time
Think
" For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration. "
Warren Spector
Situation
Kind
Celebration
" I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats. "
Warren Spector
Sunglasses
Know
Night
" Let me tell you, writing comics is as hard as anything I've ever done - for me, at least. I'm now officially in awe of guys who can crank out multiple books a month and maintain a high level of quality. Comics are completely different than any other medium I've dabbled in. "
Warren Spector
Me
Done
Month
" Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games. "
Warren Spector
Games
Hey
Buy
" I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do! "
Warren Spector
Yourself
World
Win Or Lose
" I conceived the original 'Deus Ex' and was the project director on the game. "
Warren Spector
Game
Director
Original
" My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out. "
Warren Spector
Joy
Parents
Together
" Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it. "
Warren Spector
Development
Problem
You
" Used games allow more people, specifically younger people, to become game fans because of the lower price point. "
Warren Spector
Game
People
Price
" I wrote my master's thesis on cartoons! "
Warren Spector
Master
Thesis
Wrote
" $200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much. "
Warren Spector
Courage
Scared
Much
" Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air. "
Warren Spector
Air
System
Up
" The 'DuckTales' ensemble is clearly critical. There's the core set of characters - Scrooge, Webby, Launchpad, Huey, Dewey and Louie... Plus there's Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge. "
Warren Spector
Core
Cast
Plus
" I have no interest in guys who wear armor and swing big swords. "
Warren Spector
Armor
Big
Interest
" Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can. "
Warren Spector
Want
Right
Reach
" The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy. "
Warren Spector
End
Worth
Experience
" I was lucky enough to go to an all-boys prep school in upstate New York that had a film program, so we had access to 16mm Bolex cameras, Nagra sound recorders, Arriflex cameras. We even had an Oxberry animation stand! "
Warren Spector
Stand
School
Lucky
" When you're dealing with a new platform, the real trick is just getting the game running. "
Warren Spector
Just
Game
You
" The more people who game, the better for everyone. "
Warren Spector
More
Better
Everyone
" Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse. "
Warren Spector
Story
Adventure
Teacher
" I have never made a game that wasn't explicitly about empowering players to tell their own story. "
Warren Spector
Game
Never
Own
" I don't even make multiplayer games much, so dealing with multiple characters is something new for me - or, rather, something I've had to recall from my days as a roleplaying adventure designer where the party was everything! "
Warren Spector
Me
Adventure
Days
" It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you. "
Warren Spector
Choices
Me
Story
" I said to myself as Junction Point embarked on the Epic Mickey journey that, worst case, we'd be 'a footnote in Disney history.' Looking back on it, I think we did far better than that. "
Warren Spector
History
Myself
Looking Back
" I often get painted as the guy who's trying to tell other people what to make and what to like, and that's really not my goal, but I believe so passionately that games can be more than a lot of people think they can. "
Warren Spector
People
Think
Trying
" As far as the timing, well, I'd write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game. "
Warren Spector
Game
Think
People
" I used to teach animation history classes at the University of Texas, and I wrote my master's thesis on cartoons. I just love cartoons. "
Warren Spector
Teach
History
Texas
" Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.' "
Warren Spector
Everyone
Entertainment
Creative