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" Lucasfilm has always had an openness to technology. "
Ed Catmull
Technology
Always
Had
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" Every one of our films, when we start off, they suck... our job is to take it from something that sucks to something that doesn't suck. That's the hard part. "
Ed Catmull
Off
Start
Suck
" Everything's interconnected. That's the way life is. "
Ed Catmull
Everything
Interconnected
Life
" Look at the computer industry. I've watched a lot of companies come and go, some that were right at the pinnacle of their success. "
Ed Catmull
Come And Go
Look
Go
" Encourage people to mingle, meet, and communicate. "
Ed Catmull
Meet
People
Mingle
" I don't think most of our films should be realistic, but you want that as an artistic possibility. Then, the artist can take the realism of the world and push it in ways that we can connect with. "
Ed Catmull
You
Artist
Push
" My best advice came by examples. A supportive environment at home, school, and grad school. Support at the New York Institute of Technology, then George Lucas, Steve Jobs, and Bob Iger. The examples meant that I should support other people, even when things aren't going well. It will pay off. "
Ed Catmull
Home
Technology
Support
" I can't look at 'WALL-E' or 'Finding Nemo' or 'Up' and look at in the same way as people outside of the company would look at it. Each one of them had angst. "
Ed Catmull
Way
Look
People
" Are the Simpsons cool? They are, and that is crude 2D animation. "
Ed Catmull
The Simpsons
Crude
Animation
" I love solving the problems of having groups work together and removing barriers. But to actually turn around and be in the center of that is an awkward place to be. "
Ed Catmull
Place
Love
Work
" A hallmark of a healthy creative culture is that its people feel free to share ideas, opinions, and criticisms. Our decision-making is better when we draw on the collective knowledge and unvarnished opinions of the group. "
Ed Catmull
Culture
Creative
Knowledge
" Programmers are very creative people. And animators are problem solvers, just as programmers are. "
Ed Catmull
Problem
Creative
Just
" I apply the term 'creativity' broadly... it's problem solving. We are all faced with problems, and we have to address them and think of something new, and that's where creativity comes in. "
Ed Catmull
Creativity
Problem
Problems
" Communication needs to be between anybody at any time, which means it needs to happen out of the structure and out of order. "
Ed Catmull
Communication
Structure
Happen
" I did like 'Despicable Me.' I thought it was quite good. "
Ed Catmull
Despicable
Me
Did
" One reason for keeping Disney animation separate from Pixar was that by solving their own problems when they finished a film, Disney could say, 'Nobody bailed us out; we did it.' And it's a very important social thing for them to do that. "
Ed Catmull
Important
Nobody
Own
" We have to evolve, we have to change, and in order to do that, we have to initiate the change. "
Ed Catmull
Change
Evolve
Order
" Pixar is a community in the true sense of the word. We think that lasting relationships matter, and we share some basic beliefs: Talent is rare. "
Ed Catmull
Matter
True
Think
" It doesn't even matter how successful a movie like 'Up' is: you'll never sell a lot of toy walkers. But that's the way we spread out the risk. "
Ed Catmull
Like
You
Way
" The desire to avoid meltdowns actually is one of the things that screws up live-action films. "
Ed Catmull
Avoid
Actually
Things
" When it comes to producing breakthroughs, both technological and artistic, Pixar's track record is unique. In the early 1990s, we were known as the leading technological pioneer in the field of computer animation. "
Ed Catmull
Animation
Unique
Technological
" Outsourcing, in and of itself, isn't responsible for the erosion of America's high tech infrastructure. The short-term thinking that led to a lot of bad outsourcing decisions is the root cause. And short-term thinking isn't a problem confined to the executive suite. It's a problem in Washington and in our society as a whole. "
Ed Catmull
Society
Thinking
America
" We encourage our people to build their ideas from scratch, and we give them the resources - and, crucially, the candid feedback - that are required to transform the first wisps of a story into a truly compelling film. "
Ed Catmull
Story
Ideas
Feedback
" When I was in high school in the early 1960s, I wanted to be an animator and even took art classes. But by the time I was in college, I realized I couldn't draw well enough. "
Ed Catmull
Time
School
College
" The Pixar name means more than any other name. It's very important to us to keep that name at a high level. "
Ed Catmull
High
More
Name
" We'll fund a project even if I'm skeptical because I'd rather be proven wrong by somebody on the inside than by somebody on the outside. "
Ed Catmull
Project
Inside
Because
" The need to challenge the status quo is just more obvious when you're failing than when you're succeeding. But it's no less urgent. "
Ed Catmull
More
Challenge
Need
" Sometimes a leap of faith doesn't pan out. "
Ed Catmull
Leap Of Faith
Sometimes
Leap
" Creative ideas aren't like Jenga blocks, where they fall apart and you've got to start from scratch, though it can feel that way. "
Ed Catmull
Creative
You
Start
" If you see a bad live action film, what are the conclusions you draw? Typically, it is that they made a bunch of mistakes, a bad script, wrong casting. You get into 2D, and you get a few films that are not strong films. And what is the conclusion? That it's 2D? I beg to differ. It's a convenient excuse, but it's just wrong. "
Ed Catmull
Bad
You
Action
" Believe me, sequels are just as hard to make as original films. "
Ed Catmull
Make
Hard
Believe