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" We need to remember we're always a lot more wrong than we think. "
Ed Catmull
Always
Remember
Think
Related Quotes:
" When companies are successful or not successful, they almost immediately jump to the wrong conclusions about how they got there or why they got there. "
Ed Catmull
Successful
Got
Wrong
" Lucasfilm has always had an openness to technology. "
Ed Catmull
Technology
Always
Had
" We encourage our people to build their ideas from scratch, and we give them the resources - and, crucially, the candid feedback - that are required to transform the first wisps of a story into a truly compelling film. "
Ed Catmull
Story
Ideas
Feedback
" Virtual reality's been around for 40 years. People have been talking about storytelling in that world for all these years, and there have been experiments around of people trying to do that, and always excited about it. "
Ed Catmull
People
Trying
Reality
" For me, one of the great tragedies is the conclusion studios have drawn about traditional animation. I believe that 2D animation could be just as vital as it ever was. I think the problem has been with the stories. "
Ed Catmull
Great
Think
Problem
" My best advice came by examples. A supportive environment at home, school, and grad school. Support at the New York Institute of Technology, then George Lucas, Steve Jobs, and Bob Iger. The examples meant that I should support other people, even when things aren't going well. It will pay off. "
Ed Catmull
Home
Technology
Support
" Technical understanding should be a core competency of any company. "
Ed Catmull
Company
Core
Technical
" Candor is the key to collaborating effectively. Lack of candor leads to dysfunctional environments. "
Ed Catmull
Candor
Dysfunctional
Lack
" The skill of a good creative leader is being comfortable with blowing up an idea and knowing it will get better. "
Ed Catmull
Leader
Creative
Skill
" The problem is some of our riskier films just don't make as much money. But if you only make films that will just be commercially successful, then you can also sink yourself as a studio. "
Ed Catmull
You
Money
Problem
" Are the Simpsons cool? They are, and that is crude 2D animation. "
Ed Catmull
The Simpsons
Crude
Animation
" A hallmark of a healthy creative culture is that its people feel free to share ideas, opinions, and criticisms. Our decision-making is better when we draw on the collective knowledge and unvarnished opinions of the group. "
Ed Catmull
Culture
Creative
Knowledge
" Programmers are very creative people. And animators are problem solvers, just as programmers are. "
Ed Catmull
Problem
Creative
Just
" I did like 'Despicable Me.' I thought it was quite good. "
Ed Catmull
Despicable
Me
Did
" I worked closely with Steve Jobs for twenty-six years. To this day, for all that has been written about him, I don't believe that any of it comes close to capturing the man I knew. "
Ed Catmull
Years
Him
Day
" I actually feel awkward being at the center of attention. "
Ed Catmull
Being
Feel
Attention
" When I was young, it was television that was taking off, and so you had people worried that people were spending too much time watching television. "
Ed Catmull
You
People
Television
" We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same as a linear narrative. "
Ed Catmull
Games
Narrative
Own
" Outsourcing, in and of itself, isn't responsible for the erosion of America's high tech infrastructure. The short-term thinking that led to a lot of bad outsourcing decisions is the root cause. And short-term thinking isn't a problem confined to the executive suite. It's a problem in Washington and in our society as a whole. "
Ed Catmull
Society
Thinking
America
" It doesn't even matter how successful a movie like 'Up' is: you'll never sell a lot of toy walkers. But that's the way we spread out the risk. "
Ed Catmull
Like
You
Way
" I can't look at 'WALL-E' or 'Finding Nemo' or 'Up' and look at in the same way as people outside of the company would look at it. Each one of them had angst. "
Ed Catmull
Way
Look
People
" Linear narrative is an artfully-directed telling of a story, where the lighting and the sound is all for a very clear purpose. You're not just wandering around in the world. "
Ed Catmull
You
Sound
Story
" Creative ideas aren't like Jenga blocks, where they fall apart and you've got to start from scratch, though it can feel that way. "
Ed Catmull
Creative
You
Start
" Pixar is a community in the true sense of the word. We think that lasting relationships matter, and we share some basic beliefs: Talent is rare. "
Ed Catmull
Matter
True
Think
" We have to evolve, we have to change, and in order to do that, we have to initiate the change. "
Ed Catmull
Change
Evolve
Order
" I started off life at Pixar with interesting technical problems. But as time has moved on, I found that the social and management problem was far more complex and interesting. "
Ed Catmull
Problems
Life
Management
" Every one of our films, when we start off, they suck... our job is to take it from something that sucks to something that doesn't suck. That's the hard part. "
Ed Catmull
Off
Start
Suck
" I know that with most companies that have a lot of success, it tends to throw you off, and you can become more conservative. One of our questions is, How do we keep from being pulled into conservatism because we're afraid of not being successful again? "
Ed Catmull
Questions
Afraid
Know
" I've really thought a lot about why other companies fail or succeed. I had to be a student of failure and find out why things went off the rails. I did that at a fairly deep level, and it's still something I do. "
Ed Catmull
Failure
Deep
Thought
" I apply the term 'creativity' broadly... it's problem solving. We are all faced with problems, and we have to address them and think of something new, and that's where creativity comes in. "
Ed Catmull
Creativity
Problem
Problems