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" I've always been a tech-head. "
Nolan Bushnell
Always
Been
Related Quotes:
" Today, companies have to radically revolutionize themselves every few years just to stay relevant. That's because technology and the Internet have transformed the business landscape forever. The fast-paced digital age has accelerated the need for companies to become agile. "
Nolan Bushnell
Need
Today
Business
" I never, ever, saw the evil Steve Jobs. He was always the most well-mannered and respectful guy I knew. And we got to be pretty good friends. He didn't suffer fools gladly. I guess he didn't think I was a fool. "
Nolan Bushnell
Good
Fools
Friends
" When I was running Atari, violence against humanoid figures was not allowed. We'd let you shoot at a tank... but we drew the line at shooting at people, with blood splattering everywhere. "
Nolan Bushnell
Line
You
Violence
" Innovation is hard. It really is. Because most people don't get it. Remember, the automobile, the airplane, the telephone, these were all considered toys at their introduction because they had no constituency. They were too new. "
Nolan Bushnell
People
Remember
Innovation
" I basically look at PR as something you do if there's an object in mind. But my ego doesn't need it. "
Nolan Bushnell
Need
Something
You
" In 1989, SimCity introduced an entirely new brand of game play. "
Nolan Bushnell
Game
New
Entirely
" In 1980, Atari was bringing in around two billion dollars in revenue and Chuck E. Cheese's some five hundred million. I still didn't feel too bad that I had turned down a one-third ownership of Apple - although I was beginning to think it might turn out to be a mistake. "
Nolan Bushnell
Cheese
Mistake
Apple
" Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place. "
Nolan Bushnell
Place
Energy
Forward
" Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference. "
Nolan Bushnell
Everyone
Person
Leadership
" Hire for passion and intensity; there is training for everything else. "
Nolan Bushnell
Training
Passion
Intensity
" When it kind of went to 'Street Fighter', where you had to push 13 buttons with all 13 of your fingers and ripped the spine out of somebody, you know, violent games lost the women. Complexity lost the casual gamer. "
Nolan Bushnell
Women
Lost
Know
" I'm the only one who was predicting the Nintendo Wii would beat Sony's PlayStation 3. "
Nolan Bushnell
Nintendo
Beat
Only
" I'm glad to see the casual game play coming back now on the Internet, games that aren't violent, that aren't complex that you can sit down and you can have some fun. "
Nolan Bushnell
Game
Internet
Fun
" I had an awful lot of my soul invested in Atari culture. "
Nolan Bushnell
Invested
Soul
My Soul
" We had some really powerful technology - Atari always was a technology-driven company, and we were very keen on keeping the technological edge on everything. There's a whole bunch of things that we innovated. We made the first computer that did stamps or sprites, we did screen-mapping for the very first time, and a lot of stuff like that. "
Nolan Bushnell
Technology
Always
Time
" I've been in navigation systems, robotics, restaurants, communications systems, touch screens, and now I'm back in games. I like to say I have five-year A.D.D. "
Nolan Bushnell
Back
Now
Say
" Selling Atari when I did - I think that's my biggest regret. And I probably should have gotten back heavily into the games business in the late Eighties. But I was operating under this theory at the time that the way to have an interesting life was to reinvent yourself every five or six years. "
Nolan Bushnell
Yourself
Time
Think
" I try to get a vision of the future, and then I try to figure out where the discontinuities are. "
Nolan Bushnell
Try
Out
Figure
" My sweet spot is figuring out how to make a product that people love and how to refine it to make them love it more. All the rest is business noise. "
Nolan Bushnell
Business
People
Sweet
" I don't feel 70. I am still looking out from 14-year-old eyes. "
Nolan Bushnell
Still
Eyes
I Am
" How about keyboards in your mouth? How fast can you type with your tongue? People will think you're just masticating, when you're really talking to your girlfriend. "
Nolan Bushnell
Mouth
People
You
" I was actually the manager of the games department of an amusement park when I was at college, so I understood the coin-op side of the games business very well. "
Nolan Bushnell
College
Park
Manager
" The big problem that UWink had was we were essentially building tablets because they hadn't been invented yet. That drove up the cost a lot. "
Nolan Bushnell
Problem
Big
Building
" The subtle generational cues that make one thing cool and another uncool aren't always obvious to a parent. My children are my dinner-table sounding board. I've come up with some wonderful ideas that they universally dismissed as 'lame.' "
Nolan Bushnell
Ideas
Parent
Always
" Radical innovation is difficult to fund. It seems scary. And the really radical things seem even more scary. "
Nolan Bushnell
Scary
Seem
Difficult
" The idea is to become a best-selling author first and then the rest of my books will be slam dunks. "
Nolan Bushnell
First
Rest
Books
" One of the big concerns I have is that most of the HR departments in a lot of companies are hiring away from creativity and they don't know it. For instance, they are requiring everybody to have a college degree. The most creative people I know couldn't deal with college. "
Nolan Bushnell
Creative
College
People
" In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer. "
Nolan Bushnell
Game
Business
Lost
" Every company needs to have a skunkworks, to try things that have a high probability of failing. You try to minimize failure, but at the same time, if you're not willing to try things that are inherently risky, you're not going to make progress. "
Nolan Bushnell
Company
You
Time
" Everybody copied Atari products. So we started messing with them and it was fun. We bought enough chips that we could get them mislabeled. So we bankrupted at least two companies which copied our boards, and bought all the parts but they were the wrong parts, so they're sitting on all this inventory they can't sell because the games don't work. "
Nolan Bushnell
Work
Sitting
Games